Implement frame state and animation architecture
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@@ -1,4 +1,18 @@
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goog.provide('ol.IView2D');
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goog.provide('ol.View2DState');
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goog.require('ol.Coordinate');
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goog.require('ol.Extent');
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goog.require('ol.Projection');
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/**
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* @typedef {{center: ol.Coordinate,
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* projection: ol.Projection,
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* resolution: number,
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* rotation: number}}
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*/
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ol.View2DState;
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@@ -36,3 +50,10 @@ ol.IView2D.prototype.getResolution = function() {
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*/
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ol.IView2D.prototype.getRotation = function() {
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};
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/**
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* @return {ol.View2DState} View2D state.
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*/
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ol.IView2D.prototype.getView2DState = function() {
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};
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