Implement frame state and animation architecture
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101
src/ol/animation.js
Normal file
101
src/ol/animation.js
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goog.provide('ol.animation');
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goog.require('goog.fx.easing');
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goog.require('ol.PreRenderFunction');
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goog.require('ol.View2D');
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goog.require('ol.easing');
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/**
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* @param {number} resolution Resolution.
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* @param {number=} opt_duration Duration.
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* @param {number=} opt_start Start.
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* @param {function(number): number=} opt_easingFunction Easing function.
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* @return {ol.PreRenderFunction} Pre-render function.
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*/
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ol.animation.createBounce =
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function(resolution, opt_duration, opt_start, opt_easingFunction) {
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var start = goog.isDef(opt_start) ? opt_start : Date.now();
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var duration = goog.isDef(opt_duration) ? opt_duration : 1000;
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var easingFunction = goog.isDef(opt_easingFunction) ?
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opt_easingFunction : ol.easing.upAndDown;
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return function(map, frameState) {
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if (frameState.time < start) {
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frameState.animate = true;
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return true;
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} else if (frameState.time < start + duration) {
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var delta = easingFunction((frameState.time - start) / duration);
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var deltaResolution = resolution - frameState.view2DState.resolution;
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frameState.animate = true;
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frameState.view2DState.resolution += delta * deltaResolution;
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return true;
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} else {
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return false;
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}
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};
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};
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/**
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* @param {ol.Coordinate} source Source.
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* @param {number=} opt_duration Duration.
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* @param {number=} opt_start Start.
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* @param {function(number): number=} opt_easingFunction Easing function.
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* @return {ol.PreRenderFunction} Pre-render function.
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*/
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ol.animation.createPanFrom =
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function(source, opt_duration, opt_start, opt_easingFunction) {
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var start = goog.isDef(opt_start) ? opt_start : Date.now();
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var sourceX = source.x;
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var sourceY = source.y;
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var duration = goog.isDef(opt_duration) ? opt_duration : 1000;
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var easingFunction = goog.isDef(opt_easingFunction) ?
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opt_easingFunction : goog.fx.easing.inAndOut;
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return function(map, frameState) {
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if (frameState.time < start) {
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frameState.animate = true;
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return true;
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} else if (frameState.time < start + duration) {
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var delta = 1 - easingFunction((frameState.time - start) / duration);
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var deltaX = sourceX - frameState.view2DState.center.x;
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var deltaY = sourceY - frameState.view2DState.center.y;
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frameState.animate = true;
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frameState.view2DState.center.x += delta * deltaX;
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frameState.view2DState.center.y += delta * deltaY;
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return true;
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} else {
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return false;
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}
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};
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};
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/**
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* @param {number=} opt_duration Duration.
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* @param {number=} opt_turns Turns.
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* @param {number=} opt_start Start.
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* @param {function(number): number=} opt_easingFunction Easing function.
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* @return {ol.PreRenderFunction} Pre-render function.
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*/
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ol.animation.createSpin =
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function(opt_duration, opt_turns, opt_start, opt_easingFunction) {
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var start = goog.isDef(opt_start) ? opt_start : Date.now();
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var duration = goog.isDef(opt_duration) ? opt_duration : 1000;
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var turns = goog.isDef(opt_turns) ? opt_turns : 1;
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var deltaTheta = 2 * turns * Math.PI;
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var easingFunction = goog.isDef(opt_easingFunction) ?
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opt_easingFunction : goog.fx.easing.inAndOut;
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return function(map, frameState) {
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if (frameState.time < start) {
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frameState.animate = true;
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return true;
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} else if (frameState.time < start + duration) {
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var delta = easingFunction((frameState.time - start) / duration);
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frameState.animate = true;
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frameState.view2DState.rotation += delta * deltaTheta;
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return true;
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} else {
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return false;
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}
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};
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};
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