Use view2DState in ol.interaction.TouchZoom
This commit is contained in:
@@ -73,6 +73,7 @@ ol.interaction.TouchZoom.prototype.handleTouchMove =
|
||||
var map = mapBrowserEvent.map;
|
||||
// FIXME works for View2D only
|
||||
var view = map.getView().getView2D();
|
||||
var view2DState = view.getView2DState();
|
||||
|
||||
// scale anchor point.
|
||||
var viewportPosition = goog.style.getClientPosition(map.getViewport());
|
||||
@@ -84,7 +85,7 @@ ol.interaction.TouchZoom.prototype.handleTouchMove =
|
||||
// scale, bypass the resolution constraint
|
||||
map.requestRenderFrame();
|
||||
ol.interaction.Interaction.zoomWithoutConstraints(
|
||||
map, view, view.getResolution() * scaleDelta, this.anchor_);
|
||||
map, view, view2DState.resolution * scaleDelta, this.anchor_);
|
||||
|
||||
};
|
||||
|
||||
@@ -98,11 +99,12 @@ ol.interaction.TouchZoom.prototype.handleTouchEnd =
|
||||
var map = mapBrowserEvent.map;
|
||||
// FIXME works for View2D only
|
||||
var view = map.getView().getView2D();
|
||||
var view2DState = view.getView2DState();
|
||||
// Zoom to final resolution, with an animation, and provide a
|
||||
// direction not to zoom out/in if user was pinching in/out.
|
||||
// Direction is > 0 if pinching out, and < 0 if pinching in.
|
||||
var direction = this.lastScaleDelta_ - 1;
|
||||
ol.interaction.Interaction.zoom(map, view, view.getResolution(),
|
||||
ol.interaction.Interaction.zoom(map, view, view2DState.resolution,
|
||||
this.anchor_, ol.interaction.TOUCHZOOM_ANIMATION_DURATION, direction);
|
||||
return false;
|
||||
} else {
|
||||
|
||||
Reference in New Issue
Block a user