All layers now call dispose on the renderer
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@@ -113,14 +113,6 @@ class WebGLPointsLayer extends Layer {
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attributes: this.parseResult_.attributes,
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});
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}
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/**
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* Clean up.
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*/
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disposeInternal() {
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this.getRenderer().disposeInternal();
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super.disposeInternal();
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}
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}
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export default WebGLPointsLayer;
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