All layers now call dispose on the renderer
This commit is contained in:
@@ -113,14 +113,6 @@ class WebGLPointsLayer extends Layer {
|
|||||||
attributes: this.parseResult_.attributes,
|
attributes: this.parseResult_.attributes,
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Clean up.
|
|
||||||
*/
|
|
||||||
disposeInternal() {
|
|
||||||
this.getRenderer().disposeInternal();
|
|
||||||
super.disposeInternal();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
export default WebGLPointsLayer;
|
export default WebGLPointsLayer;
|
||||||
|
|||||||
Reference in New Issue
Block a user