Have high resolution regular shape
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@@ -32,6 +32,12 @@ class CanvasImageBuilder extends CanvasBuilder {
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*/
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this.image_ = null;
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/**
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* @private
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* @type {number|undefined}
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*/
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this.imagePixelRatio_ = undefined;
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/**
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* @private
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* @type {number|undefined}
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@@ -136,17 +142,20 @@ class CanvasImageBuilder extends CanvasBuilder {
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myEnd,
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this.image_,
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// Remaining arguments to DRAW_IMAGE are in alphabetical order
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this.anchorX_,
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this.anchorY_,
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this.anchorX_ * this.imagePixelRatio_,
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this.anchorY_ * this.imagePixelRatio_,
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this.declutterGroups_,
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this.height_,
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this.height_ * this.imagePixelRatio_,
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this.opacity_,
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this.originX_,
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this.originY_,
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this.rotateWithView_,
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this.rotation_,
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[this.scale_[0] * this.pixelRatio, this.scale_[1] * this.pixelRatio],
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this.width_,
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[
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(this.scale_[0] * this.pixelRatio) / this.imagePixelRatio_,
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(this.scale_[1] * this.pixelRatio) / this.imagePixelRatio_,
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],
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this.width_ * this.imagePixelRatio_,
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]);
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this.hitDetectionInstructions.push([
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CanvasInstruction.DRAW_IMAGE,
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@@ -154,17 +163,20 @@ class CanvasImageBuilder extends CanvasBuilder {
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myEnd,
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this.hitDetectionImage_,
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// Remaining arguments to DRAW_IMAGE are in alphabetical order
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this.anchorX_,
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this.anchorY_,
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this.anchorX_ * this.imagePixelRatio_,
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this.anchorY_ * this.imagePixelRatio_,
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this.declutterGroups_,
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this.height_,
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this.height_ * this.imagePixelRatio_,
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this.opacity_,
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this.originX_,
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this.originY_,
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this.rotateWithView_,
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this.rotation_,
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this.scale_,
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this.width_,
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[
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(this.scale_[0] * this.pixelRatio) / this.imagePixelRatio_,
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(this.scale_[1] * this.pixelRatio) / this.imagePixelRatio_,
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],
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this.width_ * this.imagePixelRatio_,
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]);
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this.endGeometry(feature);
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}
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@@ -193,17 +205,20 @@ class CanvasImageBuilder extends CanvasBuilder {
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myEnd,
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this.image_,
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// Remaining arguments to DRAW_IMAGE are in alphabetical order
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this.anchorX_,
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this.anchorY_,
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this.anchorX_ * this.imagePixelRatio_,
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this.anchorY_ * this.imagePixelRatio_,
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this.declutterGroups_,
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this.height_,
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this.height_ * this.imagePixelRatio_,
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this.opacity_,
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this.originX_,
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this.originY_,
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this.rotateWithView_,
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this.rotation_,
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[this.scale_[0] * this.pixelRatio, this.scale_[1] * this.pixelRatio],
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this.width_,
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[
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(this.scale_[0] * this.pixelRatio) / this.imagePixelRatio_,
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(this.scale_[1] * this.pixelRatio) / this.imagePixelRatio_,
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],
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this.width_ * this.imagePixelRatio_,
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]);
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this.hitDetectionInstructions.push([
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CanvasInstruction.DRAW_IMAGE,
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@@ -211,17 +226,20 @@ class CanvasImageBuilder extends CanvasBuilder {
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myEnd,
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this.hitDetectionImage_,
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// Remaining arguments to DRAW_IMAGE are in alphabetical order
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this.anchorX_,
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this.anchorY_,
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this.anchorX_ * this.imagePixelRatio_,
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this.anchorY_ * this.imagePixelRatio_,
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this.declutterGroups_,
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this.height_,
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this.height_ * this.imagePixelRatio_,
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this.opacity_,
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this.originX_,
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this.originY_,
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this.rotateWithView_,
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this.rotation_,
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this.scale_,
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this.width_,
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[
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(this.scale_[0] * this.pixelRatio) / this.imagePixelRatio_,
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(this.scale_[1] * this.pixelRatio) / this.imagePixelRatio_,
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],
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this.width_ * this.imagePixelRatio_,
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]);
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this.endGeometry(feature);
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}
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@@ -236,6 +254,7 @@ class CanvasImageBuilder extends CanvasBuilder {
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this.anchorY_ = undefined;
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this.hitDetectionImage_ = null;
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this.image_ = null;
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this.imagePixelRatio_ = undefined;
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this.height_ = undefined;
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this.scale_ = undefined;
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this.opacity_ = undefined;
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@@ -254,9 +273,10 @@ class CanvasImageBuilder extends CanvasBuilder {
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setImageStyle(imageStyle, declutterGroups) {
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const anchor = imageStyle.getAnchor();
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const size = imageStyle.getSize();
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const hitDetectionImage = imageStyle.getHitDetectionImage(1);
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const image = imageStyle.getImage(1);
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const hitDetectionImage = imageStyle.getHitDetectionImage(this.pixelRatio);
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const image = imageStyle.getImage(this.pixelRatio);
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const origin = imageStyle.getOrigin();
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this.imagePixelRatio_ = imageStyle.getPixelRatio(this.pixelRatio);
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this.anchorX_ = anchor[0];
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this.anchorY_ = anchor[1];
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this.declutterGroups_ = declutterGroups;
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