Have high resolution regular shape
This commit is contained in:
@@ -32,6 +32,12 @@ class CanvasImageBuilder extends CanvasBuilder {
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*/
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this.image_ = null;
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/**
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* @private
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* @type {number|undefined}
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*/
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this.imagePixelRatio_ = undefined;
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/**
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* @private
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* @type {number|undefined}
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@@ -136,17 +142,20 @@ class CanvasImageBuilder extends CanvasBuilder {
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myEnd,
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this.image_,
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// Remaining arguments to DRAW_IMAGE are in alphabetical order
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this.anchorX_,
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this.anchorY_,
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this.anchorX_ * this.imagePixelRatio_,
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this.anchorY_ * this.imagePixelRatio_,
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this.declutterGroups_,
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this.height_,
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this.height_ * this.imagePixelRatio_,
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this.opacity_,
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this.originX_,
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this.originY_,
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this.rotateWithView_,
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this.rotation_,
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[this.scale_[0] * this.pixelRatio, this.scale_[1] * this.pixelRatio],
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this.width_,
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[
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(this.scale_[0] * this.pixelRatio) / this.imagePixelRatio_,
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(this.scale_[1] * this.pixelRatio) / this.imagePixelRatio_,
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],
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this.width_ * this.imagePixelRatio_,
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]);
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this.hitDetectionInstructions.push([
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CanvasInstruction.DRAW_IMAGE,
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@@ -154,17 +163,20 @@ class CanvasImageBuilder extends CanvasBuilder {
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myEnd,
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this.hitDetectionImage_,
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// Remaining arguments to DRAW_IMAGE are in alphabetical order
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this.anchorX_,
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this.anchorY_,
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this.anchorX_ * this.imagePixelRatio_,
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this.anchorY_ * this.imagePixelRatio_,
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this.declutterGroups_,
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this.height_,
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this.height_ * this.imagePixelRatio_,
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this.opacity_,
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this.originX_,
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this.originY_,
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this.rotateWithView_,
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this.rotation_,
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this.scale_,
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this.width_,
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[
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(this.scale_[0] * this.pixelRatio) / this.imagePixelRatio_,
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(this.scale_[1] * this.pixelRatio) / this.imagePixelRatio_,
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],
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this.width_ * this.imagePixelRatio_,
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]);
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this.endGeometry(feature);
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}
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@@ -193,17 +205,20 @@ class CanvasImageBuilder extends CanvasBuilder {
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myEnd,
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this.image_,
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// Remaining arguments to DRAW_IMAGE are in alphabetical order
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this.anchorX_,
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this.anchorY_,
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this.anchorX_ * this.imagePixelRatio_,
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this.anchorY_ * this.imagePixelRatio_,
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this.declutterGroups_,
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this.height_,
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this.height_ * this.imagePixelRatio_,
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this.opacity_,
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this.originX_,
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this.originY_,
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this.rotateWithView_,
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this.rotation_,
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[this.scale_[0] * this.pixelRatio, this.scale_[1] * this.pixelRatio],
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this.width_,
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[
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(this.scale_[0] * this.pixelRatio) / this.imagePixelRatio_,
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(this.scale_[1] * this.pixelRatio) / this.imagePixelRatio_,
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],
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this.width_ * this.imagePixelRatio_,
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]);
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this.hitDetectionInstructions.push([
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CanvasInstruction.DRAW_IMAGE,
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@@ -211,17 +226,20 @@ class CanvasImageBuilder extends CanvasBuilder {
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myEnd,
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this.hitDetectionImage_,
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// Remaining arguments to DRAW_IMAGE are in alphabetical order
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this.anchorX_,
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this.anchorY_,
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this.anchorX_ * this.imagePixelRatio_,
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this.anchorY_ * this.imagePixelRatio_,
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this.declutterGroups_,
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this.height_,
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this.height_ * this.imagePixelRatio_,
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this.opacity_,
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this.originX_,
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this.originY_,
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this.rotateWithView_,
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this.rotation_,
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this.scale_,
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this.width_,
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[
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(this.scale_[0] * this.pixelRatio) / this.imagePixelRatio_,
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(this.scale_[1] * this.pixelRatio) / this.imagePixelRatio_,
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],
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this.width_ * this.imagePixelRatio_,
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]);
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this.endGeometry(feature);
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}
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@@ -236,6 +254,7 @@ class CanvasImageBuilder extends CanvasBuilder {
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this.anchorY_ = undefined;
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this.hitDetectionImage_ = null;
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this.image_ = null;
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this.imagePixelRatio_ = undefined;
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this.height_ = undefined;
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this.scale_ = undefined;
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this.opacity_ = undefined;
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@@ -254,9 +273,10 @@ class CanvasImageBuilder extends CanvasBuilder {
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setImageStyle(imageStyle, declutterGroups) {
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const anchor = imageStyle.getAnchor();
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const size = imageStyle.getSize();
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const hitDetectionImage = imageStyle.getHitDetectionImage(1);
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const image = imageStyle.getImage(1);
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const hitDetectionImage = imageStyle.getHitDetectionImage(this.pixelRatio);
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const image = imageStyle.getImage(this.pixelRatio);
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const origin = imageStyle.getOrigin();
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this.imagePixelRatio_ = imageStyle.getPixelRatio(this.pixelRatio);
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this.anchorX_ = anchor[0];
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this.anchorY_ = anchor[1];
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this.declutterGroups_ = declutterGroups;
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@@ -161,6 +161,14 @@ class ImageStyle {
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return abstract();
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}
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/*
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* Get the image pixel ratio.
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* @param {number} pixelRatio Pixel ratio.
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* */
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getPixelRatio(pixelRatio) {
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return 1;
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}
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/**
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* @abstract
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* @return {import("../ImageState.js").default} Image state.
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@@ -73,15 +73,15 @@ class RegularShape extends ImageStyle {
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/**
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* @private
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* @type {HTMLCanvasElement}
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* @type {Object<number, HTMLCanvasElement>}
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*/
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this.canvas_ = null;
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this.canvas_ = {};
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/**
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* @private
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* @type {HTMLCanvasElement}
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* @type {Object<number, HTMLCanvasElement>}
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*/
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this.hitDetectionCanvas_ = null;
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this.hitDetectionCanvas_ = {};
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/**
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* @private
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@@ -205,20 +205,45 @@ class RegularShape extends ImageStyle {
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/**
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* @param {number} pixelRatio Pixel ratio.
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* @return {HTMLImageElement|HTMLCanvasElement} Image element.
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* @return {HTMLCanvasElement} Image element.
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*/
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getHitDetectionImage(pixelRatio) {
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return this.hitDetectionCanvas_;
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if (!this.hitDetectionCanvas_[pixelRatio || 1]) {
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const renderOptions = this.createRenderOptions();
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this.createHitDetectionCanvas_(renderOptions, pixelRatio || 1);
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}
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return this.hitDetectionCanvas_[pixelRatio || 1];
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}
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/**
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* Get the image icon.
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* @param {number} pixelRatio Pixel ratio.
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* @return {HTMLImageElement|HTMLCanvasElement} Image or Canvas element.
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* @return {HTMLCanvasElement} Image or Canvas element.
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* @api
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*/
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getImage(pixelRatio) {
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return this.canvas_;
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if (!this.canvas_[pixelRatio || 1]) {
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const renderOptions = this.createRenderOptions();
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const context = createCanvasContext2D(
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renderOptions.size * pixelRatio || 1,
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renderOptions.size * pixelRatio || 1
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);
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this.draw_(renderOptions, context, 0, 0, pixelRatio || 1);
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this.canvas_[pixelRatio || 1] = context.canvas;
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}
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return this.canvas_[pixelRatio || 1];
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}
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/*
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* Get the image pixel ratio.
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* @param {number} pixelRatio Pixel ratio.
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* */
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getPixelRatio(pixelRatio) {
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return pixelRatio;
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}
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/**
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@@ -312,9 +337,10 @@ class RegularShape extends ImageStyle {
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unlistenImageChange(listener) {}
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/**
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* @returns {RenderOptions} The render options
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* @protected
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*/
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render() {
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createRenderOptions() {
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let lineCap = defaultLineCap;
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let lineJoin = defaultLineJoin;
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let miterLimit = 0;
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@@ -349,9 +375,9 @@ class RegularShape extends ImageStyle {
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}
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}
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let size = 2 * (this.radius_ + strokeWidth) + 1;
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const size = 2 * (this.radius_ + strokeWidth) + 1;
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const renderOptions = {
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return {
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strokeStyle: strokeStyle,
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strokeWidth: strokeWidth,
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size: size,
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@@ -361,18 +387,30 @@ class RegularShape extends ImageStyle {
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lineJoin: lineJoin,
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miterLimit: miterLimit,
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};
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}
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const context = createCanvasContext2D(size, size);
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this.canvas_ = context.canvas;
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/**
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* @protected
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*/
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render() {
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const renderOptions = this.createRenderOptions();
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const context = createCanvasContext2D(
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renderOptions.size,
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renderOptions.size
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);
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this.draw_(renderOptions, context, 0, 0, 1);
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this.canvas_[1] = context.canvas;
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// canvas.width and height are rounded to the closest integer
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size = this.canvas_.width;
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const size = context.canvas.width;
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const imageSize = size;
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const displacement = this.getDisplacement();
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this.draw_(renderOptions, context, 0, 0);
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this.createHitDetectionCanvas_(renderOptions);
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this.hitDetectionImageSize_ = [renderOptions.size, renderOptions.size];
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this.createHitDetectionCanvas_(renderOptions, 1);
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this.anchor_ = [size / 2 - displacement[0], size / 2 + displacement[1]];
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this.size_ = [size, size];
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@@ -385,11 +423,13 @@ class RegularShape extends ImageStyle {
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* @param {CanvasRenderingContext2D} context The rendering context.
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* @param {number} x The origin for the symbol (x).
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* @param {number} y The origin for the symbol (y).
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* @param {number} pixelRatio The pixel ratio.
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*/
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draw_(renderOptions, context, x, y) {
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draw_(renderOptions, context, x, y, pixelRatio) {
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let i, angle0, radiusC;
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// reset transform
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context.setTransform(1, 0, 0, 1, 0, 0);
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context.setTransform(pixelRatio, 0, 0, pixelRatio, 0, 0);
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// then move to (x, y)
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context.translate(x, y);
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@@ -448,10 +488,10 @@ class RegularShape extends ImageStyle {
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/**
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* @private
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* @param {RenderOptions} renderOptions Render options.
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* @param {number} pixelRatio The pixel ratio.
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*/
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createHitDetectionCanvas_(renderOptions) {
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this.hitDetectionImageSize_ = [renderOptions.size, renderOptions.size];
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this.hitDetectionCanvas_ = this.canvas_;
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createHitDetectionCanvas_(renderOptions, pixelRatio) {
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this.hitDetectionCanvas_[pixelRatio] = this.getImage(pixelRatio);
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if (this.fill_) {
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let color = this.fill_.getColor();
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@@ -469,12 +509,12 @@ class RegularShape extends ImageStyle {
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// if a transparent fill style is set, create an extra hit-detection image
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// with a default fill style
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const context = createCanvasContext2D(
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renderOptions.size,
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renderOptions.size
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renderOptions.size * pixelRatio,
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renderOptions.size * pixelRatio
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);
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this.hitDetectionCanvas_ = context.canvas;
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this.hitDetectionCanvas_[pixelRatio] = context.canvas;
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this.drawHitDetectionCanvas_(renderOptions, context, 0, 0);
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this.drawHitDetectionCanvas_(renderOptions, context, 0, 0, pixelRatio);
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}
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}
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}
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@@ -485,10 +525,11 @@ class RegularShape extends ImageStyle {
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* @param {CanvasRenderingContext2D} context The context.
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* @param {number} x The origin for the symbol (x).
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* @param {number} y The origin for the symbol (y).
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* @param {number} pixelRatio The pixel ratio.
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*/
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drawHitDetectionCanvas_(renderOptions, context, x, y) {
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drawHitDetectionCanvas_(renderOptions, context, x, y, pixelRatio) {
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// reset transform
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context.setTransform(1, 0, 0, 1, 0, 0);
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context.setTransform(pixelRatio, 0, 0, pixelRatio, 0, 0);
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// then move to (x, y)
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context.translate(x, y);
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