From f2638ddfbfec9ae4335f03c2bf36dd20198b355d Mon Sep 17 00:00:00 2001 From: Frederic Junod Date: Tue, 12 Aug 2014 14:37:43 +0200 Subject: [PATCH] Reuse tileRange in ol.renderer.Layer#manageTilePyramid This avoids a lot of garbage. --- src/ol/renderer/layerrenderer.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/ol/renderer/layerrenderer.js b/src/ol/renderer/layerrenderer.js index a4d0bb1966..f5ab656047 100644 --- a/src/ol/renderer/layerrenderer.js +++ b/src/ol/renderer/layerrenderer.js @@ -275,7 +275,7 @@ ol.renderer.Layer.prototype.manageTilePyramid = function( preload = 0; } for (z = currentZ; z >= minZoom; --z) { - tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z); + tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z, tileRange); tileResolution = tileGrid.getResolution(z); for (x = tileRange.minX; x <= tileRange.maxX; ++x) { for (y = tileRange.minY; y <= tileRange.maxY; ++y) {