Use a common origin and resolution factors for tile alignment

This commit is contained in:
Andreas Hocevar
2016-09-16 14:40:01 +02:00
parent 004afa6b9a
commit f23921367b
2 changed files with 37 additions and 8 deletions

View File

@@ -12,6 +12,7 @@ goog.require('ol.extent');
goog.require('ol.render.canvas');
goog.require('ol.render.EventType');
goog.require('ol.renderer.canvas.Layer');
goog.require('ol.size');
/**
@@ -214,6 +215,11 @@ ol.renderer.canvas.TileLayer.prototype.forEachLayerAtPixel = function(
* @protected
*/
ol.renderer.canvas.TileLayer.prototype.renderTileImages = function(context, frameState, layerState) {
var tilesToDraw = this.renderedTiles;
if (tilesToDraw.length == 0) {
return;
}
var pixelRatio = frameState.pixelRatio;
var viewState = frameState.viewState;
var center = viewState.center;
@@ -258,7 +264,16 @@ ol.renderer.canvas.TileLayer.prototype.renderTileImages = function(context, fram
var alpha = renderContext.globalAlpha;
renderContext.globalAlpha = layerState.opacity;
var tilesToDraw = this.renderedTiles;
// Origin of the lowest resolution tile that contains the map center. We will
// try to use the same origin for all resolutions for pixel-perfect tile
// alignment across resolutions.
var lowResTileCoord = tilesToDraw[0].getTileCoord();
var minZOrigin = ol.extent.getBottomLeft(tileGrid.getTileCoordExtent(
tileGrid.getTileCoordForCoordAndZ(center,
lowResTileCoord[0], this.tmpTileCoord_), this.tmpExtent));
var maxZ = tilesToDraw[tilesToDraw.length - 1].getTileCoord()[0];
var maxZResolution = tileGrid.getResolution(maxZ);
var maxZTileSize = ol.size.toSize(tileGrid.getTileSize(maxZ));
var pixelExtents;
var opaque = source.getOpaque(projection) && layerState.opacity == 1;
@@ -302,17 +317,23 @@ ol.renderer.canvas.TileLayer.prototype.renderTileImages = function(context, fram
for (var i = 0, ii = tilesToDraw.length; i < ii; ++i) {
var tile = tilesToDraw[i];
var tileCoord = tile.getTileCoord();
var tileExtent = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent);
var currentZ = tileCoord[0];
var tileSize = ol.size.toSize(tileGrid.getTileSize(currentZ));
// Calculate all insert points by tile widths from a common origin to avoid
// gaps caused by rounding
var origin = ol.extent.getBottomLeft(tileGrid.getTileCoordExtent(
tileGrid.getTileCoordForCoordAndZ(center, currentZ, this.tmpTileCoord_)));
var w = Math.round(ol.extent.getWidth(tileExtent) * pixelScale);
var h = Math.round(ol.extent.getHeight(tileExtent) * pixelScale);
var left = Math.round((tileExtent[0] - origin[0]) * pixelScale / w) * w +
var originTileCoord = tileGrid.getTileCoordForCoordAndZ(minZOrigin, currentZ, this.tmpTileCoord_);
var origin = ol.extent.getBottomLeft(tileGrid.getTileCoordExtent(originTileCoord, this.tmpExtent));
// Calculate tile width and height by a tile size factor from the highest
// resolution tile size to avoid gaps when combining tiles from different
// resolutions
var resolutionFactor = tileGrid.getResolution(currentZ) / maxZResolution;
var tileSizeFactorW = tileSize[0] / maxZTileSize[0] * resolutionFactor;
var tileSizeFactorH = tileSize[1] / maxZTileSize[1] * resolutionFactor;
var w = Math.round(maxZTileSize[0] / resolution * maxZResolution * pixelRatio * drawScale) * tileSizeFactorW;
var h = Math.round(maxZTileSize[1] / resolution * maxZResolution * pixelRatio * drawScale) * tileSizeFactorH;
var left = (tileCoord[1] - originTileCoord[1]) * w +
offsetX + Math.round((origin[0] - center[0]) * pixelScale);
var top = Math.round((origin[1] - tileExtent[3]) * pixelScale / h) * h +
var top = (originTileCoord[2] - tileCoord[2] - 1) * h +
offsetY + Math.round((center[1] - origin[1]) * pixelScale);
if (!opaque) {
var pixelExtent = [left, top, left + w, top + h];

View File

@@ -40,6 +40,14 @@ describe('ol.renderer.canvas.TileLayer', function() {
canvas: canvas,
drawImage: sinon.spy()
};
renderer.renderedTiles = [{
getTileCoord: function() {
return [0, 0, 0];
},
getImage: function() {
return new Image();
}
}];
renderer.composeFrame(frameState, layerState, context);
expect(context.drawImage.firstCall.args[0].width).to.be(112);
});