Use a common origin and resolution factors for tile alignment
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@@ -12,6 +12,7 @@ goog.require('ol.extent');
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goog.require('ol.render.canvas');
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goog.require('ol.render.EventType');
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goog.require('ol.renderer.canvas.Layer');
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goog.require('ol.size');
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/**
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@@ -214,6 +215,11 @@ ol.renderer.canvas.TileLayer.prototype.forEachLayerAtPixel = function(
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* @protected
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*/
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ol.renderer.canvas.TileLayer.prototype.renderTileImages = function(context, frameState, layerState) {
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var tilesToDraw = this.renderedTiles;
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if (tilesToDraw.length == 0) {
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return;
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}
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var pixelRatio = frameState.pixelRatio;
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var viewState = frameState.viewState;
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var center = viewState.center;
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@@ -258,7 +264,16 @@ ol.renderer.canvas.TileLayer.prototype.renderTileImages = function(context, fram
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var alpha = renderContext.globalAlpha;
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renderContext.globalAlpha = layerState.opacity;
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var tilesToDraw = this.renderedTiles;
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// Origin of the lowest resolution tile that contains the map center. We will
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// try to use the same origin for all resolutions for pixel-perfect tile
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// alignment across resolutions.
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var lowResTileCoord = tilesToDraw[0].getTileCoord();
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var minZOrigin = ol.extent.getBottomLeft(tileGrid.getTileCoordExtent(
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tileGrid.getTileCoordForCoordAndZ(center,
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lowResTileCoord[0], this.tmpTileCoord_), this.tmpExtent));
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var maxZ = tilesToDraw[tilesToDraw.length - 1].getTileCoord()[0];
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var maxZResolution = tileGrid.getResolution(maxZ);
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var maxZTileSize = ol.size.toSize(tileGrid.getTileSize(maxZ));
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var pixelExtents;
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var opaque = source.getOpaque(projection) && layerState.opacity == 1;
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@@ -302,17 +317,23 @@ ol.renderer.canvas.TileLayer.prototype.renderTileImages = function(context, fram
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for (var i = 0, ii = tilesToDraw.length; i < ii; ++i) {
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var tile = tilesToDraw[i];
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var tileCoord = tile.getTileCoord();
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var tileExtent = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent);
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var currentZ = tileCoord[0];
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var tileSize = ol.size.toSize(tileGrid.getTileSize(currentZ));
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// Calculate all insert points by tile widths from a common origin to avoid
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// gaps caused by rounding
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var origin = ol.extent.getBottomLeft(tileGrid.getTileCoordExtent(
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tileGrid.getTileCoordForCoordAndZ(center, currentZ, this.tmpTileCoord_)));
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var w = Math.round(ol.extent.getWidth(tileExtent) * pixelScale);
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var h = Math.round(ol.extent.getHeight(tileExtent) * pixelScale);
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var left = Math.round((tileExtent[0] - origin[0]) * pixelScale / w) * w +
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var originTileCoord = tileGrid.getTileCoordForCoordAndZ(minZOrigin, currentZ, this.tmpTileCoord_);
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var origin = ol.extent.getBottomLeft(tileGrid.getTileCoordExtent(originTileCoord, this.tmpExtent));
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// Calculate tile width and height by a tile size factor from the highest
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// resolution tile size to avoid gaps when combining tiles from different
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// resolutions
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var resolutionFactor = tileGrid.getResolution(currentZ) / maxZResolution;
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var tileSizeFactorW = tileSize[0] / maxZTileSize[0] * resolutionFactor;
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var tileSizeFactorH = tileSize[1] / maxZTileSize[1] * resolutionFactor;
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var w = Math.round(maxZTileSize[0] / resolution * maxZResolution * pixelRatio * drawScale) * tileSizeFactorW;
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var h = Math.round(maxZTileSize[1] / resolution * maxZResolution * pixelRatio * drawScale) * tileSizeFactorH;
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var left = (tileCoord[1] - originTileCoord[1]) * w +
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offsetX + Math.round((origin[0] - center[0]) * pixelScale);
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var top = Math.round((origin[1] - tileExtent[3]) * pixelScale / h) * h +
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var top = (originTileCoord[2] - tileCoord[2] - 1) * h +
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offsetY + Math.round((center[1] - origin[1]) * pixelScale);
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if (!opaque) {
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var pixelExtent = [left, top, left + w, top + h];
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@@ -40,6 +40,14 @@ describe('ol.renderer.canvas.TileLayer', function() {
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canvas: canvas,
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drawImage: sinon.spy()
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};
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renderer.renderedTiles = [{
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getTileCoord: function() {
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return [0, 0, 0];
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},
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getImage: function() {
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return new Image();
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}
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}];
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renderer.composeFrame(frameState, layerState, context);
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expect(context.drawImage.firstCall.args[0].width).to.be(112);
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});
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