Consistent behaviour if two radii are provided
Always double the points event when two radii of same size are provided.
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@@ -23,8 +23,8 @@ import {
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* @property {number} points Number of points for stars and regular polygons. In case of a polygon, the number of points
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* is the number of sides.
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* @property {number} [radius] Radius of a regular polygon.
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* @property {number} [radius1] Outer radius of a star.
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* @property {number} [radius2] Inner radius of a star.
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* @property {number} [radius1] First radius of a star. Ignored if radius is set.
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* @property {number} [radius2] Second radius of a star.
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* @property {number} [angle=0] Shape's angle in radians. A value of 0 will have one of the shape's point facing up.
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* @property {Array<number>} [displacement=[0,0]] Displacement of the shape
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* @property {import("./Stroke.js").default} [stroke] Stroke style.
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@@ -378,7 +378,8 @@ class RegularShape extends ImageStyle {
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}
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}
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const size = 2 * (this.radius_ + strokeWidth) + 1;
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const maxRadius = Math.max(this.radius_, this.radius2_ || 0);
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const size = 2 * (maxRadius + strokeWidth) + 1;
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return {
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strokeStyle: strokeStyle,
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@@ -501,8 +502,8 @@ class RegularShape extends ImageStyle {
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if (points === Infinity) {
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context.arc(0, 0, radius, 0, 2 * Math.PI);
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} else {
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const radius2 = this.radius2_ !== undefined ? this.radius2_ : radius;
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if (radius2 !== radius) {
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const radius2 = this.radius2_ === undefined ? radius : this.radius2_;
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if (this.radius2_ !== undefined) {
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points *= 2;
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}
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const startAngle = this.angle_ - Math.PI / 2;
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