Create a new image when loading after an error
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@@ -68,11 +68,14 @@ describe('ol.ImageTile', function() {
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var tileLoadFunction = ol.source.Image.defaultImageLoadFunction;
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var tile = new ol.ImageTile(tileCoord, state, src, null, tileLoadFunction);
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ol.events.listen(tile, ol.events.EventType.CHANGE, function(event) {
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var key = ol.events.listen(tile, ol.events.EventType.CHANGE, function(event) {
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var state = tile.getState();
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if (state == ol.TileState.ERROR) {
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expect(state).to.be(ol.TileState.ERROR);
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expect(tile.image_.src).to.be(ol.ImageTile.blankImageUrl);
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expect(tile.image_).to.be.a(HTMLCanvasElement);
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ol.events.unlistenByKey(key);
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tile.load();
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expect(tile.image_).to.be.a(HTMLImageElement);
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done();
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}
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});
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