Rename _ol_renderer_webgl_VectorLayer_ to WebGLVectorLayerRenderer
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@@ -16,7 +16,7 @@ import CanvasVectorTileLayerRenderer from './renderer/canvas/VectorTileLayer.js'
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import WebGLImageLayerRenderer from './renderer/webgl/ImageLayer.js';
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import WebGLMapRenderer from './renderer/webgl/Map.js';
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import WebGLTileLayerRenderer from './renderer/webgl/TileLayer.js';
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import _ol_renderer_webgl_VectorLayer_ from './renderer/webgl/VectorLayer.js';
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import WebGLVectorLayerRenderer from './renderer/webgl/VectorLayer.js';
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register(PluginType.MAP_RENDERER, CanvasMapRenderer);
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@@ -32,7 +32,7 @@ register(PluginType.MAP_RENDERER, WebGLMapRenderer);
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registerMultiple(PluginType.LAYER_RENDERER, [
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WebGLImageLayerRenderer,
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WebGLTileLayerRenderer,
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_ol_renderer_webgl_VectorLayer_
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WebGLVectorLayerRenderer
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]);
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@@ -18,7 +18,7 @@ import _ol_transform_ from '../../transform.js';
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* @param {ol.layer.Vector} vectorLayer Vector layer.
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* @api
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*/
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var _ol_renderer_webgl_VectorLayer_ = function(mapRenderer, vectorLayer) {
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var WebGLVectorLayerRenderer = function(mapRenderer, vectorLayer) {
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_ol_renderer_webgl_Layer_.call(this, mapRenderer, vectorLayer);
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@@ -67,7 +67,7 @@ var _ol_renderer_webgl_VectorLayer_ = function(mapRenderer, vectorLayer) {
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};
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inherits(_ol_renderer_webgl_VectorLayer_, _ol_renderer_webgl_Layer_);
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inherits(WebGLVectorLayerRenderer, _ol_renderer_webgl_Layer_);
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/**
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@@ -76,7 +76,7 @@ inherits(_ol_renderer_webgl_VectorLayer_, _ol_renderer_webgl_Layer_);
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* @param {ol.layer.Layer} layer The candidate layer.
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* @return {boolean} The renderer can render the layer.
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*/
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_ol_renderer_webgl_VectorLayer_['handles'] = function(type, layer) {
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WebGLVectorLayerRenderer['handles'] = function(type, layer) {
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return type === RendererType.WEBGL && layer.getType() === LayerType.VECTOR;
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};
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@@ -87,8 +87,8 @@ _ol_renderer_webgl_VectorLayer_['handles'] = function(type, layer) {
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* @param {ol.layer.Layer} layer The layer to be rendererd.
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* @return {ol.renderer.webgl.VectorLayer} The layer renderer.
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*/
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_ol_renderer_webgl_VectorLayer_['create'] = function(mapRenderer, layer) {
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return new _ol_renderer_webgl_VectorLayer_(
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WebGLVectorLayerRenderer['create'] = function(mapRenderer, layer) {
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return new WebGLVectorLayerRenderer(
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/** @type {ol.renderer.webgl.Map} */ (mapRenderer),
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/** @type {ol.layer.Vector} */ (layer)
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);
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@@ -98,7 +98,7 @@ _ol_renderer_webgl_VectorLayer_['create'] = function(mapRenderer, layer) {
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/**
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* @inheritDoc
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*/
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_ol_renderer_webgl_VectorLayer_.prototype.composeFrame = function(frameState, layerState, context) {
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WebGLVectorLayerRenderer.prototype.composeFrame = function(frameState, layerState, context) {
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this.layerState_ = layerState;
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var viewState = frameState.viewState;
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var replayGroup = this.replayGroup_;
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@@ -121,7 +121,7 @@ _ol_renderer_webgl_VectorLayer_.prototype.composeFrame = function(frameState, la
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/**
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* @inheritDoc
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*/
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_ol_renderer_webgl_VectorLayer_.prototype.disposeInternal = function() {
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WebGLVectorLayerRenderer.prototype.disposeInternal = function() {
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var replayGroup = this.replayGroup_;
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if (replayGroup) {
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var context = this.mapRenderer.getContext();
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@@ -135,7 +135,7 @@ _ol_renderer_webgl_VectorLayer_.prototype.disposeInternal = function() {
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/**
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* @inheritDoc
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*/
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_ol_renderer_webgl_VectorLayer_.prototype.forEachFeatureAtCoordinate = function(coordinate, frameState, hitTolerance, callback, thisArg) {
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WebGLVectorLayerRenderer.prototype.forEachFeatureAtCoordinate = function(coordinate, frameState, hitTolerance, callback, thisArg) {
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if (!this.replayGroup_ || !this.layerState_) {
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return undefined;
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} else {
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@@ -167,7 +167,7 @@ _ol_renderer_webgl_VectorLayer_.prototype.forEachFeatureAtCoordinate = function(
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/**
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* @inheritDoc
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*/
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_ol_renderer_webgl_VectorLayer_.prototype.hasFeatureAtCoordinate = function(coordinate, frameState) {
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WebGLVectorLayerRenderer.prototype.hasFeatureAtCoordinate = function(coordinate, frameState) {
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if (!this.replayGroup_ || !this.layerState_) {
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return false;
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} else {
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@@ -185,7 +185,7 @@ _ol_renderer_webgl_VectorLayer_.prototype.hasFeatureAtCoordinate = function(coor
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/**
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* @inheritDoc
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*/
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_ol_renderer_webgl_VectorLayer_.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg) {
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WebGLVectorLayerRenderer.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg) {
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var coordinate = _ol_transform_.apply(
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frameState.pixelToCoordinateTransform, pixel.slice());
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var hasFeature = this.hasFeatureAtCoordinate(coordinate, frameState);
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@@ -203,7 +203,7 @@ _ol_renderer_webgl_VectorLayer_.prototype.forEachLayerAtPixel = function(pixel,
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* @param {ol.events.Event} event Image style change event.
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* @private
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*/
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_ol_renderer_webgl_VectorLayer_.prototype.handleStyleImageChange_ = function(event) {
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WebGLVectorLayerRenderer.prototype.handleStyleImageChange_ = function(event) {
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this.renderIfReadyAndVisible();
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};
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@@ -211,7 +211,7 @@ _ol_renderer_webgl_VectorLayer_.prototype.handleStyleImageChange_ = function(eve
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/**
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* @inheritDoc
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*/
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_ol_renderer_webgl_VectorLayer_.prototype.prepareFrame = function(frameState, layerState, context) {
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WebGLVectorLayerRenderer.prototype.prepareFrame = function(frameState, layerState, context) {
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var vectorLayer = /** @type {ol.layer.Vector} */ (this.getLayer());
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var vectorSource = vectorLayer.getSource();
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@@ -317,7 +317,7 @@ _ol_renderer_webgl_VectorLayer_.prototype.prepareFrame = function(frameState, la
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* @param {ol.render.webgl.ReplayGroup} replayGroup Replay group.
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* @return {boolean} `true` if an image is loading.
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*/
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_ol_renderer_webgl_VectorLayer_.prototype.renderFeature = function(feature, resolution, pixelRatio, styles, replayGroup) {
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WebGLVectorLayerRenderer.prototype.renderFeature = function(feature, resolution, pixelRatio, styles, replayGroup) {
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if (!styles) {
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return false;
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}
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@@ -337,4 +337,4 @@ _ol_renderer_webgl_VectorLayer_.prototype.renderFeature = function(feature, reso
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}
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return loading;
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};
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export default _ol_renderer_webgl_VectorLayer_;
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export default WebGLVectorLayerRenderer;
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