Use id string instead of hash code
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@@ -67,14 +67,14 @@ ol.renderer.webgl.AtlasManager = function(opt_size, opt_maxSize, opt_space) {
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/**
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* @param {number} hash The hash of the entry to check.
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* @param {string} id The identifier of the entry to check.
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* @return {ol.renderer.webgl.AtlasInfo}
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*/
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ol.renderer.webgl.AtlasManager.prototype.getInfo = function(hash) {
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ol.renderer.webgl.AtlasManager.prototype.getInfo = function(id) {
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var atlas, info;
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for (var i = 0, ii = this.atlases_.length; i < ii; i++) {
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atlas = this.atlases_[i];
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info = atlas.get(hash);
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info = atlas.get(id);
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if (info !== null) {
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return info;
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}
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@@ -86,10 +86,10 @@ ol.renderer.webgl.AtlasManager.prototype.getInfo = function(hash) {
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/**
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* Add an image to the atlas manager.
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*
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* If an entry for the given hash already exists, the entry will
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* If an entry for the given id already exists, the entry will
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* be overridden (but the space on the atlas graphic will not be freed).
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*
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* @param {number} hash The hash of the entry to add.
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* @param {string} id The identifier of the entry to add.
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* @param {number} width The width.
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* @param {number} height The height.
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* @param {function(*)} renderCallback Called to render the new sprite entry
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@@ -99,7 +99,7 @@ ol.renderer.webgl.AtlasManager.prototype.getInfo = function(hash) {
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* @return {ol.renderer.webgl.AtlasInfo}
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*/
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ol.renderer.webgl.AtlasManager.prototype.add =
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function(hash, width, height, renderCallback, opt_this) {
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function(id, width, height, renderCallback, opt_this) {
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if (width > this.maxSize_ || height > this.maxSize_) {
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return null;
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}
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@@ -107,7 +107,7 @@ ol.renderer.webgl.AtlasManager.prototype.add =
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var atlas, info;
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for (var i = 0, ii = this.atlases_.length; i < ii; i++) {
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atlas = this.atlases_[i];
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info = atlas.add(hash, width, height, renderCallback, opt_this);
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info = atlas.add(id, width, height, renderCallback, opt_this);
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if (info !== null) {
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return info;
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} else if (info === null && i === ii - 1) {
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@@ -179,16 +179,16 @@ ol.renderer.webgl.Atlas = function(size, space) {
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/**
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* @param {number} hash The hash of the entry to check.
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* @param {string} id The identifier of the entry to check.
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* @return {ol.renderer.webgl.AtlasInfo}
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*/
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ol.renderer.webgl.Atlas.prototype.get = function(hash) {
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return goog.object.get(this.entries_, hash, null);
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ol.renderer.webgl.Atlas.prototype.get = function(id) {
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return goog.object.get(this.entries_, id, null);
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};
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/**
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* @param {number} hash The hash of the entry to add.
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* @param {string} id The identifier of the entry to add.
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* @param {number} width The width.
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* @param {number} height The height.
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* @param {function(*)} renderCallback Called to render the new sprite entry
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@@ -198,7 +198,7 @@ ol.renderer.webgl.Atlas.prototype.get = function(hash) {
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* @return {ol.renderer.webgl.AtlasInfo}
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*/
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ol.renderer.webgl.Atlas.prototype.add =
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function(hash, width, height, renderCallback, opt_this) {
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function(id, width, height, renderCallback, opt_this) {
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var block;
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for (var i = 0, ii = this.emptyBlocks_.length; i < ii; i++) {
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block = this.emptyBlocks_[i];
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@@ -210,7 +210,7 @@ ol.renderer.webgl.Atlas.prototype.add =
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offsetY: block.y + this.space_,
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image: this.canvas_
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};
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this.entries_[hash] = entry;
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this.entries_[id] = entry;
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// render the image on the atlas image
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renderCallback.call(opt_this, this.context_,
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@@ -240,7 +240,9 @@ ol.renderer.webgl.Atlas.prototype.split_ =
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var deltaWidth = block.width - width;
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var deltaHeight = block.height - height;
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/** @type {ol.renderer.webgl.AtlasInfo} */
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var newBlock1, newBlock2;
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if (deltaWidth > deltaHeight) {
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// split vertically
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// block right of the inserted entry
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