don't create div for image tile when no gutter is used

This commit is contained in:
fredj
2011-11-29 17:21:15 +01:00
parent 5011fb8b96
commit efdd9d0eb2
8 changed files with 93 additions and 82 deletions
+8 -8
View File
@@ -86,10 +86,10 @@
t.eq( tile.url,
layer.getFullRequestString(tParams),
"image src is created correctly via addtile" );
t.eq( tile.frame.style.top, "6%", "image top is set correctly via addtile" );
t.eq( tile.frame.style.left, "5%", "image top is set correctly via addtile" );
t.eq( tile.getTile().style.top, "6%", "image top is set correctly via addtile" );
t.eq( tile.getTile().style.left, "5%", "image top is set correctly via addtile" );
var firstChild = layer.div.firstChild.firstChild;
var firstChild = layer.div.firstChild;
t.eq( firstChild.nodeName.toLowerCase(), "img", "div first child is an image object" );
t.ok( firstChild == img, "div first child is correct image object" );
t.eq( tile.position.toString(), "x=5,y=6", "Position of tile is set correctly." );
@@ -117,10 +117,10 @@
t.eq( tile.url,
layer.getFullRequestString(tParams),
"image src is created correctly via addtile" );
t.eq( tile.frame.style.top, "6%", "image top is set correctly via addtile" );
t.eq( tile.frame.style.left, "5%", "image top is set correctly via addtile" );
t.eq( tile.getTile().style.top, "6%", "image top is set correctly via addtile" );
t.eq( tile.getTile().style.left, "5%", "image top is set correctly via addtile" );
var firstChild = layer.div.firstChild.firstChild;
var firstChild = layer.div.firstChild;
t.eq( firstChild.nodeName.toLowerCase(), "img", "div first child is an image object" );
t.ok( firstChild, img, "div first child is correct image object" );
t.eq( tile.position.toString(), "x=5,y=6", "Position of tile is set correctly." );
@@ -284,10 +284,10 @@
map.addLayer(tLayer);
map.zoomToMaxExtent();
t.eq(tLayer.opacity, "0.5", "Opacity is set correctly");
t.eq(parseFloat(tLayer.div.firstChild.firstChild.style.opacity), 0.5, "Opacity on tile is correct");
t.eq(parseFloat(tLayer.div.firstChild.style.opacity), 0.5, "Opacity on tile is correct");
tLayer.setOpacity("0.6");
t.eq(tLayer.opacity, "0.6", "setOpacity works properly");
t.eq(parseFloat(tLayer.div.firstChild.firstChild.style.opacity), 0.6, "Opacity on tile is changed correctly");
t.eq(parseFloat(tLayer.div.firstChild.style.opacity), 0.6, "Opacity on tile is changed correctly");
var pixel = new OpenLayers.Pixel(5,6);
var tile = tLayer.addTile(new OpenLayers.Bounds(1,2,3,4), pixel);
tile.draw();