Remove unused local variables
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@@ -1978,7 +1978,7 @@ ol.render.canvas.ReplayGroup.prototype.replay = function(
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context.closePath();
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context.clip();
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var i, ii, j, jj, replays, replay, result;
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var i, ii, j, jj, replays, replay;
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for (i = 0, ii = zs.length; i < ii; ++i) {
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replays = this.replaysByZIndex_[zs[i].toString()];
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for (j = 0, jj = ol.render.REPLAY_ORDER.length; j < jj; ++j) {
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@@ -1028,7 +1028,7 @@ ol.render.webgl.ReplayGroup.prototype.isEmpty = function() {
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ol.render.webgl.ReplayGroup.prototype.replay = function(context,
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center, resolution, rotation, size, pixelRatio,
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opacity, skippedFeaturesHash) {
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var i, ii, replay, result;
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var i, ii, replay;
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for (i = 0, ii = ol.render.REPLAY_ORDER.length; i < ii; ++i) {
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replay = this.replays_[ol.render.REPLAY_ORDER[i]];
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if (replay !== undefined) {
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