pass the position in as parameter on new tile creation. remove unnecessary setPosition() function, as tiles no longer really get moved. they get drawn in their div and then the div moves around. no need to make that any more complicated. update tests for that. Also, finish renaming 'grid' to 'layer' (from r369).

git-svn-id: http://svn.openlayers.org/trunk/openlayers@390 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
This commit is contained in:
euzuro
2006-05-26 02:56:49 +00:00
parent 75f9a6b2e0
commit ef37b10ef7
7 changed files with 51 additions and 83 deletions

View File

@@ -12,12 +12,13 @@ OpenLayers.Tile.Image.prototype =
/**
* @constructor
*
* @param {OpenLayers.Grid} grid
* @param {OpenLayers.Grid} layer
* @param {OpenLayers.Pixel} position
* @param {OpenLayers.Bounds} bounds
* @param {String} url
* @param {OpenLayers.Size} size
*/
initialize: function(grid, bounds, url, size) {
initialize: function(layer, position, bounds, url, size) {
OpenLayers.Tile.prototype.initialize.apply(this, arguments);
},
@@ -26,25 +27,12 @@ OpenLayers.Tile.Image.prototype =
draw:function() {
OpenLayers.Tile.prototype.draw.apply(this, arguments);
this.img = OpenLayers.Util.createImage(null,
null,
this.position,
this.size,
this.url,
"absolute");
},
/**
* @param OpenLayers.Pixel
*/
setPosition:function(pixel) {
OpenLayers.Tile.prototype.setPosition.apply(this, arguments);
//update the image's location
if (this.img) {
this.img.style.top = this.position.y + "px";
this.img.style.left = this.position.x + "px";
}
},
/** @final @type String */
CLASS_NAME: "OpenLayers.Tile.Image"
}