pass the position in as parameter on new tile creation. remove unnecessary setPosition() function, as tiles no longer really get moved. they get drawn in their div and then the div moves around. no need to make that any more complicated. update tests for that. Also, finish renaming 'grid' to 'layer' (from r369).
git-svn-id: http://svn.openlayers.org/trunk/openlayers@390 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
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@@ -12,12 +12,13 @@ OpenLayers.Tile.Image.prototype =
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/**
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* @constructor
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*
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* @param {OpenLayers.Grid} grid
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* @param {OpenLayers.Grid} layer
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* @param {OpenLayers.Pixel} position
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* @param {OpenLayers.Bounds} bounds
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* @param {String} url
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* @param {OpenLayers.Size} size
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*/
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initialize: function(grid, bounds, url, size) {
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initialize: function(layer, position, bounds, url, size) {
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OpenLayers.Tile.prototype.initialize.apply(this, arguments);
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},
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@@ -26,25 +27,12 @@ OpenLayers.Tile.Image.prototype =
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draw:function() {
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OpenLayers.Tile.prototype.draw.apply(this, arguments);
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this.img = OpenLayers.Util.createImage(null,
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null,
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this.position,
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this.size,
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this.url,
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"absolute");
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},
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/**
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* @param OpenLayers.Pixel
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*/
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setPosition:function(pixel) {
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OpenLayers.Tile.prototype.setPosition.apply(this, arguments);
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//update the image's location
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if (this.img) {
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this.img.style.top = this.position.y + "px";
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this.img.style.left = this.position.x + "px";
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}
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},
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/** @final @type String */
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CLASS_NAME: "OpenLayers.Tile.Image"
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}
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