Fire pre and postcompose events from webgl map

This commit is contained in:
Éric Lemoine
2013-11-18 16:06:50 +01:00
committed by Tom Payne
parent 8d191ca4b8
commit eead07b0bb

View File

@@ -18,6 +18,8 @@ goog.require('ol.Tile');
goog.require('ol.css');
goog.require('ol.layer.Image');
goog.require('ol.layer.Tile');
goog.require('ol.render.Event');
goog.require('ol.render.EventType');
goog.require('ol.renderer.Map');
goog.require('ol.renderer.webgl.ImageLayer');
goog.require('ol.renderer.webgl.TileLayer');
@@ -224,6 +226,23 @@ ol.renderer.webgl.Map.prototype.createLayerRenderer = function(layer) {
};
/**
* @param {ol.render.EventType} type Event type.
* @param {ol.FrameState} frameState Frame state.
* @private
*/
ol.renderer.webgl.Map.prototype.dispatchComposeEvent_ =
function(type, frameState) {
var map = this.getMap();
var context = this.getContext();
if (map.hasListener(type)) {
var composeEvent = new ol.render.Event(
type, map, null, frameState, null, context);
map.dispatchEvent(composeEvent);
}
};
/**
* @inheritDoc
*/
@@ -407,6 +426,7 @@ ol.renderer.webgl.Map.prototype.renderFrame = function(frameState) {
gl.viewport(0, 0, size[0], size[1]);
context.bindBuffer(goog.webgl.ARRAY_BUFFER, this.arrayBuffer_);
this.dispatchComposeEvent_(ol.render.EventType.PRECOMPOSE, frameState);
for (i = 0, ii = layersToDraw.length; i < ii; ++i) {
layer = layersToDraw[i];
@@ -432,6 +452,8 @@ ol.renderer.webgl.Map.prototype.renderFrame = function(frameState) {
frameState.animate = true;
}
this.dispatchComposeEvent_(ol.render.EventType.POSTCOMPOSE, frameState);
this.scheduleRemoveUnusedLayerRenderers(frameState);
};