Move some touch logic to the handler base class.
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@@ -85,6 +85,14 @@ OpenLayers.Handler = OpenLayers.Class({
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* the OpenLayers code.
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*/
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evt: null,
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/**
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* Property: touch
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* {Boolean} Indcates the support of touch events. When touch events are
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* starded touch will be true and all mouse related listeners will do
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* nothing.
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*/
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touch: false,
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/**
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* Constructor: OpenLayers.Handler
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@@ -186,10 +194,38 @@ OpenLayers.Handler = OpenLayers.Class({
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this.unregister(events[i], this[events[i]]);
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}
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}
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this.touch = false;
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this.active = false;
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return true;
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},
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/**
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* Method: startTouch
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* Start touch events, this method must be called by subclasses in
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* "touchstart" method. When touch events are starded <touch> will be
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* true and all mouse related listeners will do nothing.
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*
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* Returns:
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* {Boolean} The touch events are started.
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*/
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startTouch: function() {
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if (this.touch) {
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return false;
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} else {
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this.touch = true;
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var events = [
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"mousedown", "mouseup", "mousemove", "click", "dblclick",
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"mouseout"
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];
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for (var i=0, len=events.length; i<len; i++) {
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if (this[events[i]]) {
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this.unregister(events[i], this[events[i]]);
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}
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}
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return true;
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}
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},
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/**
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* Method: callback
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* Trigger the control's named callback with the given arguments
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