Move some touch logic to the handler base class.

This commit is contained in:
Xavier Mamano
2012-02-15 17:55:37 +01:00
parent cd41548c01
commit ee8e892bb4
9 changed files with 130 additions and 111 deletions
+1 -19
View File
@@ -59,13 +59,6 @@ OpenLayers.Handler.Feature = OpenLayers.Class(OpenLayers.Handler, {
* {<OpenLayers.Pixel>} The location of the last mouseup.
*/
up: null,
/**
* Property: touch
* {Boolean} When a touchstart event is fired, touch will be true and all
* mouse related listeners will do nothing.
*/
touch: false,
/**
* Property: clickTolerance
@@ -139,17 +132,7 @@ OpenLayers.Handler.Feature = OpenLayers.Class(OpenLayers.Handler, {
* {Boolean} Let the event propagate.
*/
touchstart: function(evt) {
if(!this.touch) {
this.touch = true;
this.map.events.un({
mousedown: this.mousedown,
mouseup: this.mouseup,
mousemove: this.mousemove,
click: this.click,
dblclick: this.dblclick,
scope: this
});
}
this.startTouch();
return OpenLayers.Event.isMultiTouch(evt) ?
true : this.mousedown(evt);
},
@@ -395,7 +378,6 @@ OpenLayers.Handler.Feature = OpenLayers.Class(OpenLayers.Handler, {
this.lastFeature = null;
this.down = null;
this.up = null;
this.touch = false;
this.map.events.un({
"removelayer": this.handleMapEvents,
"changelayer": this.handleMapEvents,