Move some touch logic to the handler base class.
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@@ -90,13 +90,6 @@ OpenLayers.Handler.Click = OpenLayers.Class(OpenLayers.Handler, {
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* {Number} The id of the timeout waiting to clear the <delayedCall>.
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*/
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timerId: null,
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/**
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* Property: touch
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* {Boolean} When a touchstart event is fired, touch will be true and all
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* mouse related listeners will do nothing.
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*/
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touch: false,
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/**
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* Property: down
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@@ -155,10 +148,7 @@ OpenLayers.Handler.Click = OpenLayers.Class(OpenLayers.Handler, {
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* {Boolean} Continue propagating this event.
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*/
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touchstart: function(evt) {
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if (!this.touch) {
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this.unregisterMouseListeners();
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this.touch = true;
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}
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this.startTouch();
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this.down = this.getEventInfo(evt);
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this.last = this.getEventInfo(evt);
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return true;
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@@ -195,20 +185,6 @@ OpenLayers.Handler.Click = OpenLayers.Class(OpenLayers.Handler, {
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}
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return true;
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},
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/**
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* Method: unregisterMouseListeners
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* In a touch environment, we don't want to handle mouse events.
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*/
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unregisterMouseListeners: function() {
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this.map.events.un({
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mousedown: this.mousedown,
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mouseup: this.mouseup,
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click: this.click,
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dblclick: this.dblclick,
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scope: this
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});
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},
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/**
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* Method: mousedown
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@@ -516,7 +492,6 @@ OpenLayers.Handler.Click = OpenLayers.Class(OpenLayers.Handler, {
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this.down = null;
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this.first = null;
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this.last = null;
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this.touch = false;
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deactivated = true;
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}
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return deactivated;
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