Move some touch logic to the handler base class.

This commit is contained in:
Xavier Mamano
2012-02-15 17:55:37 +01:00
parent cd41548c01
commit ee8e892bb4
9 changed files with 130 additions and 111 deletions

View File

@@ -85,6 +85,14 @@ OpenLayers.Handler = OpenLayers.Class({
* the OpenLayers code.
*/
evt: null,
/**
* Property: touch
* {Boolean} Indcates the support of touch events. When touch events are
* starded touch will be true and all mouse related listeners will do
* nothing.
*/
touch: false,
/**
* Constructor: OpenLayers.Handler
@@ -186,10 +194,38 @@ OpenLayers.Handler = OpenLayers.Class({
this.unregister(events[i], this[events[i]]);
}
}
this.touch = false;
this.active = false;
return true;
},
/**
* Method: startTouch
* Start touch events, this method must be called by subclasses in
* "touchstart" method. When touch events are starded <touch> will be
* true and all mouse related listeners will do nothing.
*
* Returns:
* {Boolean} The touch events are started.
*/
startTouch: function() {
if (this.touch) {
return false;
} else {
this.touch = true;
var events = [
"mousedown", "mouseup", "mousemove", "click", "dblclick",
"mouseout"
];
for (var i=0, len=events.length; i<len; i++) {
if (this[events[i]]) {
this.unregister(events[i], this[events[i]]);
}
}
return true;
}
},
/**
* Method: callback
* Trigger the control's named callback with the given arguments

View File

@@ -90,13 +90,6 @@ OpenLayers.Handler.Click = OpenLayers.Class(OpenLayers.Handler, {
* {Number} The id of the timeout waiting to clear the <delayedCall>.
*/
timerId: null,
/**
* Property: touch
* {Boolean} When a touchstart event is fired, touch will be true and all
* mouse related listeners will do nothing.
*/
touch: false,
/**
* Property: down
@@ -155,10 +148,7 @@ OpenLayers.Handler.Click = OpenLayers.Class(OpenLayers.Handler, {
* {Boolean} Continue propagating this event.
*/
touchstart: function(evt) {
if (!this.touch) {
this.unregisterMouseListeners();
this.touch = true;
}
this.startTouch();
this.down = this.getEventInfo(evt);
this.last = this.getEventInfo(evt);
return true;
@@ -195,20 +185,6 @@ OpenLayers.Handler.Click = OpenLayers.Class(OpenLayers.Handler, {
}
return true;
},
/**
* Method: unregisterMouseListeners
* In a touch environment, we don't want to handle mouse events.
*/
unregisterMouseListeners: function() {
this.map.events.un({
mousedown: this.mousedown,
mouseup: this.mouseup,
click: this.click,
dblclick: this.dblclick,
scope: this
});
},
/**
* Method: mousedown
@@ -516,7 +492,6 @@ OpenLayers.Handler.Click = OpenLayers.Class(OpenLayers.Handler, {
this.down = null;
this.first = null;
this.last = null;
this.touch = false;
deactivated = true;
}
return deactivated;

View File

@@ -50,13 +50,6 @@ OpenLayers.Handler.Drag = OpenLayers.Class(OpenLayers.Handler, {
*/
dragging: false,
/**
* Property: touch
* {Boolean} When a touchstart event is fired, touch will be true and all
* mouse related listeners will do nothing.
*/
touch: false,
/**
* Property: last
* {<OpenLayers.Pixel>} The last pixel location of the drag.
@@ -344,17 +337,7 @@ OpenLayers.Handler.Drag = OpenLayers.Class(OpenLayers.Handler, {
* {Boolean} Let the event propagate.
*/
touchstart: function(evt) {
if (!this.touch) {
this.touch = true;
// unregister mouse listeners
this.map.events.un({
mousedown: this.mousedown,
mouseup: this.mouseup,
mousemove: this.mousemove,
click: this.click,
scope: this
});
}
this.startTouch();
return this.dragstart(evt);
},
@@ -508,7 +491,6 @@ OpenLayers.Handler.Drag = OpenLayers.Class(OpenLayers.Handler, {
deactivate: function() {
var deactivated = false;
if(OpenLayers.Handler.prototype.deactivate.apply(this, arguments)) {
this.touch = false;
this.started = false;
this.dragging = false;
this.start = null;

View File

@@ -59,13 +59,6 @@ OpenLayers.Handler.Feature = OpenLayers.Class(OpenLayers.Handler, {
* {<OpenLayers.Pixel>} The location of the last mouseup.
*/
up: null,
/**
* Property: touch
* {Boolean} When a touchstart event is fired, touch will be true and all
* mouse related listeners will do nothing.
*/
touch: false,
/**
* Property: clickTolerance
@@ -139,17 +132,7 @@ OpenLayers.Handler.Feature = OpenLayers.Class(OpenLayers.Handler, {
* {Boolean} Let the event propagate.
*/
touchstart: function(evt) {
if(!this.touch) {
this.touch = true;
this.map.events.un({
mousedown: this.mousedown,
mouseup: this.mouseup,
mousemove: this.mousemove,
click: this.click,
dblclick: this.dblclick,
scope: this
});
}
this.startTouch();
return OpenLayers.Event.isMultiTouch(evt) ?
true : this.mousedown(evt);
},
@@ -395,7 +378,6 @@ OpenLayers.Handler.Feature = OpenLayers.Class(OpenLayers.Handler, {
this.lastFeature = null;
this.down = null;
this.up = null;
this.touch = false;
this.map.events.un({
"removelayer": this.handleMapEvents,
"changelayer": this.handleMapEvents,

View File

@@ -113,12 +113,6 @@ OpenLayers.Handler.Point = OpenLayers.Class(OpenLayers.Handler, {
*/
pixelTolerance: 5,
/**
* Property: touch
* {Boolean} Indcates the support of touch events.
*/
touch: false,
/**
* Property: lastTouchPx
* {<OpenLayers.Pixel>} The last pixel used to know the distance between
@@ -216,7 +210,6 @@ OpenLayers.Handler.Point = OpenLayers.Class(OpenLayers.Handler, {
this.layer.destroy(false);
}
this.layer = null;
this.touch = false;
return true;
},
@@ -383,18 +376,7 @@ OpenLayers.Handler.Point = OpenLayers.Class(OpenLayers.Handler, {
* {Boolean} Allow event propagation
*/
touchstart: function(evt) {
if (!this.touch) {
this.touch = true;
// unregister mouse listeners
this.map.events.un({
mousedown: this.mousedown,
mouseup: this.mouseup,
mousemove: this.mousemove,
click: this.click,
dblclick: this.dblclick,
scope: this
});
}
this.startTouch();
this.lastTouchPx = evt.xy;
return this.down(evt);
},