Refactor VectorTile renderer and add lower resolution clipping
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@@ -89,7 +89,7 @@ describe('ol.renderer.canvas.VectorTileLayer', function() {
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it('does not render images for pure vector rendering', function() {
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layer.renderMode_ = 'vector';
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var spy = sinon.spy(ol.renderer.canvas.VectorTileLayer.prototype,
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'renderTileImages');
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'renderTileImage_');
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map.renderSync();
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expect(spy.callCount).to.be(0);
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spy.restore();
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@@ -98,7 +98,7 @@ describe('ol.renderer.canvas.VectorTileLayer', function() {
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it('does not render replays for pure image rendering', function() {
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layer.renderMode_ = 'image';
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var spy = sinon.spy(ol.renderer.canvas.VectorTileLayer.prototype,
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'renderTileReplays_');
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'getReplayTransform_');
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map.renderSync();
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expect(spy.callCount).to.be(0);
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spy.restore();
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@@ -106,9 +106,9 @@ describe('ol.renderer.canvas.VectorTileLayer', function() {
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it('renders both replays and images for hybrid rendering', function() {
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var spy1 = sinon.spy(ol.renderer.canvas.VectorTileLayer.prototype,
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'renderTileReplays_');
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'getReplayTransform_');
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var spy2 = sinon.spy(ol.renderer.canvas.VectorTileLayer.prototype,
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'renderTileImages');
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'renderTileImage_');
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map.renderSync();
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expect(spy1.callCount).to.be(1);
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expect(spy2.callCount).to.be(1);
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