Refactor VectorTile renderer and add lower resolution clipping
This commit is contained in:
@@ -83,7 +83,7 @@ ol.renderer.canvas.VectorLayer.prototype.composeFrame = function(frameState, lay
|
||||
|
||||
var transform = this.getTransform(frameState, 0);
|
||||
|
||||
this.dispatchPreComposeEvent(context, frameState, transform);
|
||||
this.preCompose(context, frameState, transform);
|
||||
|
||||
// clipped rendering if layer extent is set
|
||||
var clipExtent = layerState.extent;
|
||||
@@ -169,7 +169,7 @@ ol.renderer.canvas.VectorLayer.prototype.composeFrame = function(frameState, lay
|
||||
if (clipped) {
|
||||
context.restore();
|
||||
}
|
||||
this.dispatchPostComposeEvent(context, frameState, transform);
|
||||
this.postCompose(context, frameState, layerState, transform);
|
||||
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user