Refactor VectorTile renderer and add lower resolution clipping
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@@ -149,6 +149,23 @@ ol.render.canvas.ReplayGroup.prototype.forEachFeatureAtCoordinate = function(
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};
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/**
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* @param {ol.Transform} transform Transform.
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* @return {Array.<number>} Clip coordinates.
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*/
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ol.render.canvas.ReplayGroup.prototype.getClipCoords = function(transform) {
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var maxExtent = this.maxExtent_;
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var minX = maxExtent[0];
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var minY = maxExtent[1];
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var maxX = maxExtent[2];
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var maxY = maxExtent[3];
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var flatClipCoords = [minX, minY, minX, maxY, maxX, maxY, maxX, minY];
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ol.geom.flat.transform.transform2D(
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flatClipCoords, 0, 8, 2, transform, flatClipCoords);
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return flatClipCoords;
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};
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/**
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* @inheritDoc
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*/
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@@ -200,14 +217,7 @@ ol.render.canvas.ReplayGroup.prototype.replay = function(context, pixelRatio,
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// setup clipping so that the parts of over-simplified geometries are not
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// visible outside the current extent when panning
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var maxExtent = this.maxExtent_;
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var minX = maxExtent[0];
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var minY = maxExtent[1];
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var maxX = maxExtent[2];
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var maxY = maxExtent[3];
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var flatClipCoords = [minX, minY, minX, maxY, maxX, maxY, maxX, minY];
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ol.geom.flat.transform.transform2D(
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flatClipCoords, 0, 8, 2, transform, flatClipCoords);
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var flatClipCoords = this.getClipCoords(transform);
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context.save();
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context.beginPath();
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context.moveTo(flatClipCoords[0], flatClipCoords[1]);
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