add minZoom and maxZoom options
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@@ -24,6 +24,10 @@ import WebGLPointsLayerRenderer from '../renderer/webgl/PointsLayer.js';
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* visible.
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* visible.
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* @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will
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* @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will
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* be visible.
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* be visible.
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* @property {number} [minZoom] The minimum view zoom level (exclusive) above which this layer will be
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* visible.
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* @property {number} [maxZoom] The maximum view zoom level (inclusive) at which this layer will
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* be visible.
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* @property {Array<string>} [gradient=['#00f', '#0ff', '#0f0', '#ff0', '#f00']] The color gradient
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* @property {Array<string>} [gradient=['#00f', '#0ff', '#0f0', '#ff0', '#f00']] The color gradient
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* of the heatmap, specified as an array of CSS color strings.
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* of the heatmap, specified as an array of CSS color strings.
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* @property {number} [radius=8] Radius size in pixels.
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* @property {number} [radius=8] Radius size in pixels.
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