Move interim tile related methods to ol.Tile
This commit is contained in:
committed by
Thomas Moelhave
parent
69fc9edb4d
commit
ed17cbc6f0
@@ -152,66 +152,3 @@ ol.ImageTile.prototype.unlistenImage_ = function() {
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this.imageListenerKeys_.forEach(ol.events.unlistenByKey);
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this.imageListenerKeys_ = null;
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};
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/**
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* Get the interim tile most suitable for rendering using the chain of interim tiles.
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* This corresponds to the most recent tile that has been loaded, if no such
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* tile exists, the original tile is returned.
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* @return {!ol.Tile} Best tile for rendering.
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*/
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ol.ImageTile.prototype.getInterimTile = function() {
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if (!this.interimTile) {
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//empty chain
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return this;
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}
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var tile = this.interimTile;
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//find the first loaded tile and return it. Since the chain is sorted in decreasing
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//order of creation time, there is no need to search the remaineder of the list (all those
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//tiles correspond to older requests and will be cleaned up by refreshInterimChain)
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do {
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if (tile.getState() == ol.Tile.State.LOADED) {
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return tile;
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}
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tile = tile.interimTile;
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} while (tile);
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//we can not find a better tile
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return this;
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};
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/**
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* Goes through the chain of interim tiles starting and discards
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* sections of the chain that are no longer relevant.
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* @return {void}
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* @private
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*/
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ol.ImageTile.prototype.refreshInterimChain = function() {
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if (!this.interimTile) {
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return;
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}
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var tile = this.interimTile;
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var prev = this;
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do {
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if (tile.getState() == ol.Tile.State.LOADED) {
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//we have a loaded tile, we can discard the rest of the list
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//we would could abort any LOADING tile request
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//older than this tile (i.e. any LOADING tile following this entry in the chain)
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tile.interimTile = null;
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break;
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} else if (tile.getState() == ol.Tile.State.LOADING) {
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//keep this LOADING tile any loaded tiles later in the chain are
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//older than this tile, so we're still interested in the request
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prev = tile;
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} else if (tile.getState() == ol.Tile.State.IDLE) {
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//the head of the list is the most current tile, we don't need
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//to start any other requests for this chain
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prev.interimTile = tile.interimTile;
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} else {
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prev = tile;
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}
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tile = prev.interimTile;
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} while (tile);
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};
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@@ -296,12 +296,12 @@ ol.source.TileImage.prototype.getTileInternal = function(z, x, y, pixelRatio, pr
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tile = this.createTile_(z, x, y, pixelRatio, projection, key);
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this.tileCache.set(tileCoordKey, tile);
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} else {
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tile = /** @type {!ol.Tile} */ (this.tileCache.get(tileCoordKey));
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tile = this.tileCache.get(tileCoordKey);
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if (tile.key != key) {
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// The source's params changed. If the tile has an interim tile and if we
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// can use it then we use it. Otherwise we create a new tile. In both
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// cases we attempt to assign an interim tile to the new tile.
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var /** @type {ol.Tile} */ interimTile = tile;
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var interimTile = tile;
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tile = this.createTile_(z, x, y, pixelRatio, projection, key);
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//make the new tile the head of the list,
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@@ -73,15 +73,65 @@ ol.Tile.prototype.getKey = function() {
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};
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/**
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* Get the interim tile if it exists, otherwise returns the tile itself.
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* @return {!ol.Tile} The interim tile, or the tile itself
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*
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* Get the interim tile most suitable for rendering using the chain of interim
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* tiles. This corresponds to the most recent tile that has been loaded, if no
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* such tile exists, the original tile is returned.
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* @return {!ol.Tile} Best tile for rendering.
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*/
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ol.Tile.prototype.getInterimTile = function() {
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if (this.interimTile) {
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return this.interimTile;
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}
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if (!this.interimTile) {
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//empty chain
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return this;
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}
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var tile = this.interimTile;
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// find the first loaded tile and return it. Since the chain is sorted in
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// decreasing order of creation time, there is no need to search the remainder
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// of the list (all those tiles correspond to older requests and will be
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// cleaned up by refreshInterimChain)
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do {
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if (tile.getState() == ol.Tile.State.LOADED) {
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return tile;
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}
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tile = tile.interimTile;
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} while (tile);
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// we can not find a better tile
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return this;
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};
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/**
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* Goes through the chain of interim tiles and discards sections of the chain
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* that are no longer relevant.
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*/
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ol.Tile.prototype.refreshInterimChain = function() {
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if (!this.interimTile) {
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return;
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}
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var tile = this.interimTile;
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var prev = this;
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do {
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if (tile.getState() == ol.Tile.State.LOADED) {
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//we have a loaded tile, we can discard the rest of the list
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//we would could abort any LOADING tile request
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//older than this tile (i.e. any LOADING tile following this entry in the chain)
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tile.interimTile = null;
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break;
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} else if (tile.getState() == ol.Tile.State.LOADING) {
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//keep this LOADING tile any loaded tiles later in the chain are
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//older than this tile, so we're still interested in the request
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prev = tile;
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} else if (tile.getState() == ol.Tile.State.IDLE) {
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//the head of the list is the most current tile, we don't need
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//to start any other requests for this chain
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prev.interimTile = tile.interimTile;
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} else {
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prev = tile;
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}
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tile = prev.interimTile;
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} while (tile);
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};
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/**
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