First step in uncoupling replay creation and rendering
Signed-off-by: Guillaume Beraudo <guillaume.beraudo@camptocamp.com>
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@@ -226,8 +226,11 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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render.call(this, feature);
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}
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}
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replayGroup.finish();
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sourceTile.setReplayGroup(layer, tile.tileCoord.toString(), replayGroup);
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const replayGroupInstructions = replayGroup.finish();
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const renderingReplayGroup = new CanvasReplayGroup(0, sharedExtent, resolution,
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pixelRatio, source.getOverlaps(), this.declutterTree_, layer.getRenderBuffer());
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renderingReplayGroup.replaceInstructions(replayGroupInstructions);
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sourceTile.setReplayGroup(layer, tile.tileCoord.toString(), renderingReplayGroup);
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}
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replayState.renderedRevision = revision;
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replayState.renderedRenderOrder = renderOrder;
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