First step in uncoupling replay creation and rendering
Signed-off-by: Guillaume Beraudo <guillaume.beraudo@camptocamp.com>
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@@ -480,13 +480,18 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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} else {
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vectorSource.forEachFeatureInExtent(extent, render);
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}
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replayGroup.finish();
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const replayGroupInstructions = replayGroup.finish();
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const renderingReplayGroup = new CanvasReplayGroup(
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getRenderTolerance(resolution, pixelRatio), extent, resolution,
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pixelRatio, vectorSource.getOverlaps(), this.declutterTree_, vectorLayer.getRenderBuffer());
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renderingReplayGroup.replaceInstructions(replayGroupInstructions);
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this.renderedResolution_ = resolution;
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this.renderedRevision_ = vectorLayerRevision;
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this.renderedRenderOrder_ = vectorLayerRenderOrder;
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this.renderedExtent_ = extent;
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this.replayGroup_ = replayGroup;
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this.replayGroup_ = renderingReplayGroup;
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this.replayGroupChanged = true;
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return true;
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