Add ol.renderer.webgl.Layer.getWebGLMapRenderer

This improves the type checking.
This commit is contained in:
Tom Payne
2013-03-21 00:02:15 +01:00
parent f770be297d
commit ecd5158012
3 changed files with 10 additions and 12 deletions

View File

@@ -149,7 +149,7 @@ goog.inherits(ol.renderer.webgl.TileLayer, ol.renderer.webgl.Layer);
* @inheritDoc
*/
ol.renderer.webgl.TileLayer.prototype.disposeInternal = function() {
var mapRenderer = this.getMapRenderer();
var mapRenderer = this.getWebGLMapRenderer();
var gl = mapRenderer.getGL();
if (!gl.isContextLost()) {
gl.deleteBuffer(this.arrayBuffer_);
@@ -198,7 +198,7 @@ ol.renderer.webgl.TileLayer.prototype.handleWebGLContextLost = function() {
ol.renderer.webgl.TileLayer.prototype.renderFrame =
function(frameState, layerState) {
var mapRenderer = this.getMapRenderer();
var mapRenderer = this.getWebGLMapRenderer();
var gl = mapRenderer.getGL();
var view2DState = frameState.view2DState;