Add ol.renderer.webgl.Layer.getWebGLMapRenderer

This improves the type checking.
This commit is contained in:
Tom Payne
2013-03-21 00:02:15 +01:00
parent f770be297d
commit ecd5158012
3 changed files with 10 additions and 12 deletions

View File

@@ -56,7 +56,7 @@ ol.renderer.webgl.ImageLayer.prototype.createTexture_ = function(image) {
// http://learningwebgl.com/blog/?p=2101
var imageElement = image.getImageElement(this);
var gl = this.getMapRenderer().getGL();
var gl = this.getWebGLMapRenderer().getGL();
var texture = gl.createTexture();
@@ -109,7 +109,7 @@ ol.renderer.webgl.ImageLayer.prototype.getImageLayer = function() {
ol.renderer.webgl.ImageLayer.prototype.renderFrame =
function(frameState, layerState) {
var gl = this.getMapRenderer().getGL();
var gl = this.getWebGLMapRenderer().getGL();
var view2DState = frameState.view2DState;
var viewCenter = view2DState.center;
@@ -150,7 +150,7 @@ ol.renderer.webgl.ImageLayer.prototype.renderFrame =
if (!goog.isNull(image)) {
goog.asserts.assert(!goog.isNull(texture));
var canvas = this.getMapRenderer().getCanvas();
var canvas = this.getWebGLMapRenderer().getCanvas();
this.updateProjectionMatrix_(canvas.width, canvas.height,
viewCenter, viewResolution, viewRotation, image.getExtent());