Add ol.renderer.webgl.Layer.getWebGLMapRenderer
This improves the type checking.
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@@ -56,7 +56,7 @@ ol.renderer.webgl.ImageLayer.prototype.createTexture_ = function(image) {
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// http://learningwebgl.com/blog/?p=2101
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var imageElement = image.getImageElement(this);
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var gl = this.getMapRenderer().getGL();
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var gl = this.getWebGLMapRenderer().getGL();
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var texture = gl.createTexture();
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@@ -109,7 +109,7 @@ ol.renderer.webgl.ImageLayer.prototype.getImageLayer = function() {
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ol.renderer.webgl.ImageLayer.prototype.renderFrame =
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function(frameState, layerState) {
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var gl = this.getMapRenderer().getGL();
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var gl = this.getWebGLMapRenderer().getGL();
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var view2DState = frameState.view2DState;
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var viewCenter = view2DState.center;
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@@ -150,7 +150,7 @@ ol.renderer.webgl.ImageLayer.prototype.renderFrame =
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if (!goog.isNull(image)) {
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goog.asserts.assert(!goog.isNull(texture));
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var canvas = this.getMapRenderer().getCanvas();
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var canvas = this.getWebGLMapRenderer().getCanvas();
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this.updateProjectionMatrix_(canvas.width, canvas.height,
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viewCenter, viewResolution, viewRotation, image.getExtent());
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