Set pixelTransform and inversePixelTransform as protected

The variables are used in child classes
This commit is contained in:
Frederic Junod
2019-06-14 14:52:26 +02:00
parent 92c16ecdf5
commit ec5e8bfa50
4 changed files with 19 additions and 19 deletions

View File

@@ -95,15 +95,15 @@ class CanvasImageLayerRenderer extends CanvasLayerRenderer {
}
// set forward and inverse pixel transforms
composeTransform(this.pixelTransform_,
composeTransform(this.pixelTransform,
frameState.size[0] / 2, frameState.size[1] / 2,
1 / pixelRatio, 1 / pixelRatio,
rotation,
-width / 2, -height / 2
);
makeInverse(this.inversePixelTransform_, this.pixelTransform_);
makeInverse(this.inversePixelTransform, this.pixelTransform);
this.useContainer(target, this.pixelTransform_, layerState.opacity);
this.useContainer(target, this.pixelTransform, layerState.opacity);
const context = this.context;
const canvas = context.canvas;
@@ -160,7 +160,7 @@ class CanvasImageLayerRenderer extends CanvasLayerRenderer {
context.restore();
}
const canvasTransform = transformToString(this.pixelTransform_);
const canvasTransform = transformToString(this.pixelTransform);
if (canvasTransform !== canvas.style.transform) {
canvas.style.transform = canvasTransform;
}

View File

@@ -44,18 +44,18 @@ class CanvasLayerRenderer extends LayerRenderer {
/**
* The transform for rendered pixels to viewport CSS pixels. This transform must
* be set when rendering a frame and may be used by other functions after rendering.
* @private
* @protected
* @type {import("../../transform.js").Transform}
*/
this.pixelTransform_ = createTransform();
this.pixelTransform = createTransform();
/**
* The transform for viewport CSS pixels to rendered pixels. This transform must
* be set when rendering a frame and may be used by other functions after rendering.
* @private
* @protected
* @type {import("../../transform.js").Transform}
*/
this.inversePixelTransform_ = createTransform();
this.inversePixelTransform = createTransform();
/**
* @protected
@@ -163,7 +163,7 @@ class CanvasLayerRenderer extends LayerRenderer {
applyTransform(frameState.coordinateToPixelTransform, bottomRight);
applyTransform(frameState.coordinateToPixelTransform, bottomLeft);
const inverted = this.inversePixelTransform_;
const inverted = this.inversePixelTransform;
applyTransform(inverted, topLeft);
applyTransform(inverted, topRight);
applyTransform(inverted, bottomRight);
@@ -187,7 +187,7 @@ class CanvasLayerRenderer extends LayerRenderer {
dispatchRenderEvent_(type, context, frameState) {
const layer = this.getLayer();
if (layer.hasListener(type)) {
const event = new RenderEvent(type, this.inversePixelTransform_, frameState, context, null);
const event = new RenderEvent(type, this.inversePixelTransform, frameState, context, null);
layer.dispatchEvent(event);
}
}
@@ -240,7 +240,7 @@ class CanvasLayerRenderer extends LayerRenderer {
* returned, and empty array will be returned.
*/
getDataAtPixel(pixel, frameState, hitTolerance) {
const renderPixel = applyTransform(this.inversePixelTransform_, pixel.slice());
const renderPixel = applyTransform(this.inversePixelTransform, pixel.slice());
const context = this.context;
let data;

View File

@@ -227,18 +227,18 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
const canvasScale = tileResolution / viewResolution;
// set forward and inverse pixel transforms
composeTransform(this.pixelTransform_,
composeTransform(this.pixelTransform,
frameState.size[0] / 2, frameState.size[1] / 2,
1 / tilePixelRatio, 1 / tilePixelRatio,
rotation,
-width / 2, -height / 2
);
this.useContainer(target, this.pixelTransform_, layerState.opacity);
this.useContainer(target, this.pixelTransform, layerState.opacity);
const context = this.context;
const canvas = context.canvas;
makeInverse(this.inversePixelTransform_, this.pixelTransform_);
makeInverse(this.inversePixelTransform, this.pixelTransform);
// set scale transform for calculating tile positions on the canvas
composeTransform(this.tempTransform_,
@@ -361,7 +361,7 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
context.restore();
}
const canvasTransform = transformToString(this.pixelTransform_);
const canvasTransform = transformToString(this.pixelTransform);
if (canvasTransform !== canvas.style.transform) {
canvas.style.transform = canvasTransform;
}

View File

@@ -86,10 +86,10 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
const layerState = frameState.layerStatesArray[frameState.layerIndex];
// set forward and inverse pixel transforms
makeScale(this.pixelTransform_, 1 / pixelRatio, 1 / pixelRatio);
makeInverse(this.inversePixelTransform_, this.pixelTransform_);
makeScale(this.pixelTransform, 1 / pixelRatio, 1 / pixelRatio);
makeInverse(this.inversePixelTransform, this.pixelTransform);
this.useContainer(target, this.pixelTransform_, layerState.opacity);
this.useContainer(target, this.pixelTransform, layerState.opacity);
const context = this.context;
const canvas = context.canvas;
@@ -107,7 +107,7 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
if (canvas.width != width || canvas.height != height) {
canvas.width = width;
canvas.height = height;
const canvasTransform = transformToString(this.pixelTransform_);
const canvasTransform = transformToString(this.pixelTransform);
if (canvas.style.transform !== canvasTransform) {
canvas.style.transform = canvasTransform;
}