Set pixelTransform and inversePixelTransform as protected
The variables are used in child classes
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@@ -95,15 +95,15 @@ class CanvasImageLayerRenderer extends CanvasLayerRenderer {
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}
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// set forward and inverse pixel transforms
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composeTransform(this.pixelTransform_,
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composeTransform(this.pixelTransform,
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frameState.size[0] / 2, frameState.size[1] / 2,
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1 / pixelRatio, 1 / pixelRatio,
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rotation,
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-width / 2, -height / 2
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);
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makeInverse(this.inversePixelTransform_, this.pixelTransform_);
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makeInverse(this.inversePixelTransform, this.pixelTransform);
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this.useContainer(target, this.pixelTransform_, layerState.opacity);
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this.useContainer(target, this.pixelTransform, layerState.opacity);
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const context = this.context;
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const canvas = context.canvas;
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@@ -160,7 +160,7 @@ class CanvasImageLayerRenderer extends CanvasLayerRenderer {
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context.restore();
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}
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const canvasTransform = transformToString(this.pixelTransform_);
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const canvasTransform = transformToString(this.pixelTransform);
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if (canvasTransform !== canvas.style.transform) {
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canvas.style.transform = canvasTransform;
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}
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@@ -44,18 +44,18 @@ class CanvasLayerRenderer extends LayerRenderer {
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/**
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* The transform for rendered pixels to viewport CSS pixels. This transform must
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* be set when rendering a frame and may be used by other functions after rendering.
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* @private
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* @protected
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* @type {import("../../transform.js").Transform}
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*/
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this.pixelTransform_ = createTransform();
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this.pixelTransform = createTransform();
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/**
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* The transform for viewport CSS pixels to rendered pixels. This transform must
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* be set when rendering a frame and may be used by other functions after rendering.
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* @private
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* @protected
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* @type {import("../../transform.js").Transform}
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*/
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this.inversePixelTransform_ = createTransform();
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this.inversePixelTransform = createTransform();
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/**
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* @protected
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@@ -163,7 +163,7 @@ class CanvasLayerRenderer extends LayerRenderer {
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applyTransform(frameState.coordinateToPixelTransform, bottomRight);
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applyTransform(frameState.coordinateToPixelTransform, bottomLeft);
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const inverted = this.inversePixelTransform_;
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const inverted = this.inversePixelTransform;
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applyTransform(inverted, topLeft);
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applyTransform(inverted, topRight);
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applyTransform(inverted, bottomRight);
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@@ -187,7 +187,7 @@ class CanvasLayerRenderer extends LayerRenderer {
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dispatchRenderEvent_(type, context, frameState) {
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const layer = this.getLayer();
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if (layer.hasListener(type)) {
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const event = new RenderEvent(type, this.inversePixelTransform_, frameState, context, null);
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const event = new RenderEvent(type, this.inversePixelTransform, frameState, context, null);
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layer.dispatchEvent(event);
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}
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}
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@@ -240,7 +240,7 @@ class CanvasLayerRenderer extends LayerRenderer {
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* returned, and empty array will be returned.
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*/
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getDataAtPixel(pixel, frameState, hitTolerance) {
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const renderPixel = applyTransform(this.inversePixelTransform_, pixel.slice());
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const renderPixel = applyTransform(this.inversePixelTransform, pixel.slice());
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const context = this.context;
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let data;
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@@ -227,18 +227,18 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
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const canvasScale = tileResolution / viewResolution;
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// set forward and inverse pixel transforms
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composeTransform(this.pixelTransform_,
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composeTransform(this.pixelTransform,
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frameState.size[0] / 2, frameState.size[1] / 2,
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1 / tilePixelRatio, 1 / tilePixelRatio,
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rotation,
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-width / 2, -height / 2
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);
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this.useContainer(target, this.pixelTransform_, layerState.opacity);
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this.useContainer(target, this.pixelTransform, layerState.opacity);
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const context = this.context;
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const canvas = context.canvas;
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makeInverse(this.inversePixelTransform_, this.pixelTransform_);
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makeInverse(this.inversePixelTransform, this.pixelTransform);
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// set scale transform for calculating tile positions on the canvas
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composeTransform(this.tempTransform_,
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@@ -361,7 +361,7 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
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context.restore();
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}
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const canvasTransform = transformToString(this.pixelTransform_);
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const canvasTransform = transformToString(this.pixelTransform);
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if (canvasTransform !== canvas.style.transform) {
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canvas.style.transform = canvasTransform;
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}
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@@ -86,10 +86,10 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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const layerState = frameState.layerStatesArray[frameState.layerIndex];
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// set forward and inverse pixel transforms
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makeScale(this.pixelTransform_, 1 / pixelRatio, 1 / pixelRatio);
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makeInverse(this.inversePixelTransform_, this.pixelTransform_);
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makeScale(this.pixelTransform, 1 / pixelRatio, 1 / pixelRatio);
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makeInverse(this.inversePixelTransform, this.pixelTransform);
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this.useContainer(target, this.pixelTransform_, layerState.opacity);
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this.useContainer(target, this.pixelTransform, layerState.opacity);
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const context = this.context;
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const canvas = context.canvas;
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@@ -107,7 +107,7 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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if (canvas.width != width || canvas.height != height) {
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canvas.width = width;
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canvas.height = height;
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const canvasTransform = transformToString(this.pixelTransform_);
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const canvasTransform = transformToString(this.pixelTransform);
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if (canvas.style.transform !== canvasTransform) {
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canvas.style.transform = canvasTransform;
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}
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