Remove no longer needed checks for coordinates.length
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@@ -43,30 +43,28 @@ function addInteraction() {
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} else if (value === 'Star') {
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value = 'Circle';
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geometryFunction = function (coordinates, geometry) {
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if (coordinates.length) {
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const center = coordinates[0];
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const last = coordinates[coordinates.length - 1];
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const dx = center[0] - last[0];
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const dy = center[1] - last[1];
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const radius = Math.sqrt(dx * dx + dy * dy);
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const rotation = Math.atan2(dy, dx);
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const newCoordinates = [];
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const numPoints = 12;
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for (let i = 0; i < numPoints; ++i) {
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const angle = rotation + (i * 2 * Math.PI) / numPoints;
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const fraction = i % 2 === 0 ? 1 : 0.5;
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const offsetX = radius * fraction * Math.cos(angle);
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const offsetY = radius * fraction * Math.sin(angle);
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newCoordinates.push([center[0] + offsetX, center[1] + offsetY]);
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}
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newCoordinates.push(newCoordinates[0].slice());
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if (!geometry) {
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geometry = new Polygon([newCoordinates]);
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} else {
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geometry.setCoordinates([newCoordinates]);
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}
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return geometry;
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const center = coordinates[0];
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const last = coordinates[coordinates.length - 1];
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const dx = center[0] - last[0];
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const dy = center[1] - last[1];
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const radius = Math.sqrt(dx * dx + dy * dy);
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const rotation = Math.atan2(dy, dx);
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const newCoordinates = [];
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const numPoints = 12;
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for (let i = 0; i < numPoints; ++i) {
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const angle = rotation + (i * 2 * Math.PI) / numPoints;
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const fraction = i % 2 === 0 ? 1 : 0.5;
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const offsetX = radius * fraction * Math.cos(angle);
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const offsetY = radius * fraction * Math.sin(angle);
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newCoordinates.push([center[0] + offsetX, center[1] + offsetY]);
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}
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newCoordinates.push(newCoordinates[0].slice());
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if (!geometry) {
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geometry = new Polygon([newCoordinates]);
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} else {
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geometry.setCoordinates([newCoordinates]);
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}
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return geometry;
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};
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}
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draw = new Draw({
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