Merge pull request #224 from jorix/3402-touch_logic_to_superclass
Move some touch logic to the `handler` base class
This commit is contained in:
@@ -85,6 +85,14 @@ OpenLayers.Handler = OpenLayers.Class({
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* the OpenLayers code.
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*/
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evt: null,
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/**
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* Property: touch
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* {Boolean} Indicates the support of touch events. When touch events are
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* started touch will be true and all mouse related listeners will do
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* nothing.
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*/
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touch: false,
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/**
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* Constructor: OpenLayers.Handler
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@@ -187,10 +195,32 @@ OpenLayers.Handler = OpenLayers.Class({
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this.unregister(events[i], this[events[i]]);
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}
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}
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this.touch = false;
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this.active = false;
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return true;
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},
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/**
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* Method: startTouch
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* Start touch events, this method must be called by subclasses in
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* "touchstart" method. When touch events are started <touch> will be
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* true and all mouse related listeners will do nothing.
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*/
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startTouch: function() {
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if (!this.touch) {
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this.touch = true;
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var events = [
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"mousedown", "mouseup", "mousemove", "click", "dblclick",
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"mouseout"
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];
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for (var i=0, len=events.length; i<len; i++) {
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if (this[events[i]]) {
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this.unregister(events[i], this[events[i]]);
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}
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}
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}
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},
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/**
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* Method: callback
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* Trigger the control's named callback with the given arguments
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@@ -90,13 +90,6 @@ OpenLayers.Handler.Click = OpenLayers.Class(OpenLayers.Handler, {
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* {Number} The id of the timeout waiting to clear the <delayedCall>.
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*/
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timerId: null,
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/**
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* Property: touch
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* {Boolean} When a touchstart event is fired, touch will be true and all
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* mouse related listeners will do nothing.
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*/
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touch: false,
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/**
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* Property: down
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@@ -155,10 +148,7 @@ OpenLayers.Handler.Click = OpenLayers.Class(OpenLayers.Handler, {
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* {Boolean} Continue propagating this event.
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*/
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touchstart: function(evt) {
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if (!this.touch) {
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this.unregisterMouseListeners();
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this.touch = true;
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}
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this.startTouch();
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this.down = this.getEventInfo(evt);
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this.last = this.getEventInfo(evt);
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return true;
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@@ -195,20 +185,6 @@ OpenLayers.Handler.Click = OpenLayers.Class(OpenLayers.Handler, {
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}
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return true;
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},
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/**
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* Method: unregisterMouseListeners
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* In a touch environment, we don't want to handle mouse events.
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*/
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unregisterMouseListeners: function() {
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this.map.events.un({
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mousedown: this.mousedown,
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mouseup: this.mouseup,
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click: this.click,
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dblclick: this.dblclick,
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scope: this
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});
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},
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/**
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* Method: mousedown
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@@ -520,7 +496,6 @@ OpenLayers.Handler.Click = OpenLayers.Class(OpenLayers.Handler, {
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this.down = null;
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this.first = null;
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this.last = null;
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this.touch = false;
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deactivated = true;
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}
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return deactivated;
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@@ -50,13 +50,6 @@ OpenLayers.Handler.Drag = OpenLayers.Class(OpenLayers.Handler, {
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*/
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dragging: false,
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/**
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* Property: touch
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* {Boolean} When a touchstart event is fired, touch will be true and all
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* mouse related listeners will do nothing.
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*/
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touch: false,
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/**
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* Property: last
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* {<OpenLayers.Pixel>} The last pixel location of the drag.
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@@ -345,17 +338,7 @@ OpenLayers.Handler.Drag = OpenLayers.Class(OpenLayers.Handler, {
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* {Boolean} Let the event propagate.
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*/
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touchstart: function(evt) {
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if (!this.touch) {
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this.touch = true;
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// unregister mouse listeners
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this.map.events.un({
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mousedown: this.mousedown,
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mouseup: this.mouseup,
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mousemove: this.mousemove,
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click: this.click,
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scope: this
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});
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}
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this.startTouch();
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return this.dragstart(evt);
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},
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@@ -509,7 +492,6 @@ OpenLayers.Handler.Drag = OpenLayers.Class(OpenLayers.Handler, {
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deactivate: function() {
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var deactivated = false;
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if(OpenLayers.Handler.prototype.deactivate.apply(this, arguments)) {
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this.touch = false;
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this.started = false;
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this.dragging = false;
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this.start = null;
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@@ -59,13 +59,6 @@ OpenLayers.Handler.Feature = OpenLayers.Class(OpenLayers.Handler, {
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* {<OpenLayers.Pixel>} The location of the last mouseup.
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*/
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up: null,
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/**
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* Property: touch
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* {Boolean} When a touchstart event is fired, touch will be true and all
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* mouse related listeners will do nothing.
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*/
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touch: false,
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/**
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* Property: clickTolerance
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@@ -139,17 +132,7 @@ OpenLayers.Handler.Feature = OpenLayers.Class(OpenLayers.Handler, {
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* {Boolean} Let the event propagate.
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*/
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touchstart: function(evt) {
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if(!this.touch) {
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this.touch = true;
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this.map.events.un({
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mousedown: this.mousedown,
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mouseup: this.mouseup,
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mousemove: this.mousemove,
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click: this.click,
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dblclick: this.dblclick,
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scope: this
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});
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}
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this.startTouch();
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return OpenLayers.Event.isMultiTouch(evt) ?
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true : this.mousedown(evt);
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},
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@@ -398,7 +381,6 @@ OpenLayers.Handler.Feature = OpenLayers.Class(OpenLayers.Handler, {
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this.lastFeature = null;
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this.down = null;
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this.up = null;
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this.touch = false;
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this.map.events.un({
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"removelayer": this.handleMapEvents,
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"changelayer": this.handleMapEvents,
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@@ -113,12 +113,6 @@ OpenLayers.Handler.Point = OpenLayers.Class(OpenLayers.Handler, {
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*/
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pixelTolerance: 5,
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/**
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* Property: touch
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* {Boolean} Indcates the support of touch events.
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*/
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touch: false,
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/**
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* Property: lastTouchPx
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* {<OpenLayers.Pixel>} The last pixel used to know the distance between
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@@ -216,7 +210,6 @@ OpenLayers.Handler.Point = OpenLayers.Class(OpenLayers.Handler, {
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this.layer.destroy(false);
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}
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this.layer = null;
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this.touch = false;
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return true;
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},
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@@ -383,18 +376,7 @@ OpenLayers.Handler.Point = OpenLayers.Class(OpenLayers.Handler, {
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* {Boolean} Allow event propagation
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*/
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touchstart: function(evt) {
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if (!this.touch) {
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this.touch = true;
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// unregister mouse listeners
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this.map.events.un({
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mousedown: this.mousedown,
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mouseup: this.mouseup,
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mousemove: this.mousemove,
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click: this.click,
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dblclick: this.dblclick,
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scope: this
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});
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}
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this.startTouch();
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this.lastTouchPx = evt.xy;
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return this.down(evt);
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},
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