Add brightness and contrast controls, thanks @evanw
This commit is contained in:
@@ -9,6 +9,8 @@ goog.require('ol.Store');
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* @enum {string}
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* @enum {string}
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*/
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*/
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ol.LayerProperty = {
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ol.LayerProperty = {
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BRIGHTNESS: 'brightness',
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CONTRAST: 'contrast',
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HUE: 'hue',
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HUE: 'hue',
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OPACITY: 'opacity',
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OPACITY: 'opacity',
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SATURATION: 'saturation',
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SATURATION: 'saturation',
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@@ -33,6 +35,8 @@ ol.Layer = function(store, opt_values) {
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*/
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*/
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this.store_ = store;
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this.store_ = store;
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this.setBrightness(0);
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this.setContrast(0);
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this.setHue(0);
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this.setHue(0);
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this.setOpacity(1);
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this.setOpacity(1);
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this.setSaturation(0);
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this.setSaturation(0);
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@@ -46,6 +50,22 @@ ol.Layer = function(store, opt_values) {
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goog.inherits(ol.Layer, ol.Object);
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goog.inherits(ol.Layer, ol.Object);
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/**
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* @return {number} Brightness.
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*/
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ol.Layer.prototype.getBrightness = function() {
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return /** @type {number} */ this.get(ol.LayerProperty.BRIGHTNESS);
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};
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/**
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* @return {number} Contrast.
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*/
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ol.Layer.prototype.getContrast = function() {
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return /** @type {number} */ this.get(ol.LayerProperty.CONTRAST);
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};
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/**
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/**
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* @return {number} Hue.
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* @return {number} Hue.
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*/
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*/
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@@ -88,6 +108,22 @@ ol.Layer.prototype.getVisible = function() {
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};
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};
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/**
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* @param {number} brightness Brightness.
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*/
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ol.Layer.prototype.setBrightness = function(brightness) {
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this.set(ol.LayerProperty.BRIGHTNESS, brightness);
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};
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/**
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* @param {number} contrast Contrast.
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*/
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ol.Layer.prototype.setContrast = function(contrast) {
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this.set(ol.LayerProperty.CONTRAST, contrast);
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};
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/**
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/**
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* @param {number} hue Hue.
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* @param {number} hue Hue.
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*/
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*/
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@@ -29,6 +29,14 @@ ol.LayerRenderer = function(map, layer) {
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*/
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*/
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this.layer_ = layer;
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this.layer_ = layer;
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goog.events.listen(this.layer_,
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ol.Object.getChangedEventType(ol.LayerProperty.BRIGHTNESS),
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this.handleLayerBrightnessChange, false, this);
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goog.events.listen(this.layer_,
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ol.Object.getChangedEventType(ol.LayerProperty.CONTRAST),
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this.handleLayerContrastChange, false, this);
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goog.events.listen(this.layer_,
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goog.events.listen(this.layer_,
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ol.Object.getChangedEventType(ol.LayerProperty.HUE),
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ol.Object.getChangedEventType(ol.LayerProperty.HUE),
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this.handleLayerHueChange, false, this);
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this.handleLayerHueChange, false, this);
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@@ -65,6 +73,18 @@ ol.LayerRenderer.prototype.getMap = function() {
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};
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};
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/**
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* @protected
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*/
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ol.LayerRenderer.prototype.handleLayerBrightnessChange = goog.nullFunction;
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/**
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* @protected
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*/
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ol.LayerRenderer.prototype.handleLayerContrastChange = goog.nullFunction;
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/**
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/**
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* @protected
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* @protected
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*/
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*/
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@@ -56,6 +56,22 @@ ol.webgl.LayerRenderer.prototype.getMap = function() {
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ol.webgl.LayerRenderer.prototype.getMatrix = goog.abstractMethod;
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ol.webgl.LayerRenderer.prototype.getMatrix = goog.abstractMethod;
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/**
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* @inheritDoc
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*/
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ol.webgl.LayerRenderer.prototype.handleLayerBrightnessChange = function() {
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this.dispatchChangeEvent();
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};
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/**
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* @inheritDoc
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*/
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ol.webgl.LayerRenderer.prototype.handleLayerContrastChange = function() {
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this.dispatchChangeEvent();
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};
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/**
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/**
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* @inheritDoc
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* @inheritDoc
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*/
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*/
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@@ -34,6 +34,7 @@ ol.DEBUG_WEBGL = false;
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/**
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/**
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* @constructor
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* @constructor
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* @extends {ol.webgl.shader.Fragment}
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* @extends {ol.webgl.shader.Fragment}
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* @see https://github.com/evanw/glfx.js/blob/master/src/filters/adjust/brightnesscontrast.js
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* @see https://github.com/evanw/glfx.js/blob/master/src/filters/adjust/huesaturation.js
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* @see https://github.com/evanw/glfx.js/blob/master/src/filters/adjust/huesaturation.js
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*/
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*/
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ol.webgl.map.shader.Fragment = function() {
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ol.webgl.map.shader.Fragment = function() {
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@@ -41,6 +42,8 @@ ol.webgl.map.shader.Fragment = function() {
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'precision mediump float;',
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'precision mediump float;',
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'',
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'',
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'uniform mat4 uMatrix;',
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'uniform mat4 uMatrix;',
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'uniform float uBrightness;',
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'uniform float uContrast;',
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'uniform float uHue;',
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'uniform float uHue;',
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'uniform float uOpacity;',
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'uniform float uOpacity;',
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'uniform float uSaturation;',
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'uniform float uSaturation;',
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@@ -71,6 +74,13 @@ ol.webgl.map.shader.Fragment = function() {
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' color.rgb += (average - color.rgb) * (-uSaturation);',
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' color.rgb += (average - color.rgb) * (-uSaturation);',
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' }',
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' }',
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'',
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'',
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' color.rgb += uBrightness;',
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' if (uContrast > 0.0) {',
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' color.rgb = (color.rgb - 0.5) / (1.0 - uContrast) + 0.5;',
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' } else {',
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' color.rgb = (color.rgb - 0.5) * (1.0 + uContrast) + 0.5;',
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' }',
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'',
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' color.a = color.a * uOpacity;',
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' color.a = color.a * uOpacity;',
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'',
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'',
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' gl_FragColor = color;',
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' gl_FragColor = color;',
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@@ -156,6 +166,8 @@ ol.webgl.Map = function(target, opt_values) {
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* @private
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* @private
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* @type {{aPosition: number,
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* @type {{aPosition: number,
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* aTexCoord: number,
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* aTexCoord: number,
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* uBrightness: WebGLUniformLocation,
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* uContrast: WebGLUniformLocation,
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* uHue: WebGLUniformLocation,
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* uHue: WebGLUniformLocation,
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* uMatrix: WebGLUniformLocation,
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* uMatrix: WebGLUniformLocation,
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* uOpacity: WebGLUniformLocation,
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* uOpacity: WebGLUniformLocation,
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@@ -484,6 +496,8 @@ ol.webgl.Map.prototype.renderInternal = function() {
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this.locations_ = {
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this.locations_ = {
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aPosition: gl.getAttribLocation(program, 'aPosition'),
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aPosition: gl.getAttribLocation(program, 'aPosition'),
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aTexCoord: gl.getAttribLocation(program, 'aTexCoord'),
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aTexCoord: gl.getAttribLocation(program, 'aTexCoord'),
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uBrightness: gl.getUniformLocation(program, 'uBrightness'),
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uContrast: gl.getUniformLocation(program, 'uContrast'),
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uHue: gl.getUniformLocation(program, 'uHue'),
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uHue: gl.getUniformLocation(program, 'uHue'),
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uMatrix: gl.getUniformLocation(program, 'uMatrix'),
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uMatrix: gl.getUniformLocation(program, 'uMatrix'),
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uOpacity: gl.getUniformLocation(program, 'uOpacity'),
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uOpacity: gl.getUniformLocation(program, 'uOpacity'),
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@@ -517,6 +531,8 @@ ol.webgl.Map.prototype.renderInternal = function() {
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this.forEachVisibleLayer(function(layer, layerRenderer) {
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this.forEachVisibleLayer(function(layer, layerRenderer) {
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gl.uniformMatrix4fv(
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gl.uniformMatrix4fv(
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this.locations_.uMatrix, false, layerRenderer.getMatrix());
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this.locations_.uMatrix, false, layerRenderer.getMatrix());
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gl.uniform1f(this.locations_.uBrightness, layer.getBrightness());
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gl.uniform1f(this.locations_.uContrast, layer.getContrast());
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gl.uniform1f(this.locations_.uHue, layer.getHue());
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gl.uniform1f(this.locations_.uHue, layer.getHue());
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gl.uniform1f(this.locations_.uOpacity, layer.getOpacity());
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gl.uniform1f(this.locations_.uOpacity, layer.getOpacity());
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gl.uniform1f(this.locations_.uSaturation, layer.getSaturation());
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gl.uniform1f(this.locations_.uSaturation, layer.getSaturation());
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