Use block scoping
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@@ -207,11 +207,11 @@ ol.format.MVT.prototype.setLayers = function(layers) {
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ol.format.MVT.calculateFlatCoordinates_ = function(
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ol.format.MVT.calculateFlatCoordinates_ = function(
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coords, flatCoordinates, ends) {
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coords, flatCoordinates, ends) {
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var end = 0;
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var end = 0;
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var line, coord;
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for (var i = 0, ii = coords.length; i < ii; ++i) {
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for (var i = 0, ii = coords.length; i < ii; ++i) {
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line = coords[i];
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var line = coords[i];
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for (var j = 0, jj = line.length; j < jj; ++j) {
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var j, jj;
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coord = line[j];
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for (j = 0, jj = line.length; j < jj; ++j) {
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var coord = line[j];
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// Non-tilespace coords can be calculated here when a TileGrid and
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// Non-tilespace coords can be calculated here when a TileGrid and
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// TileCoord are known.
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// TileCoord are known.
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flatCoordinates.push(coord.x, coord.y);
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flatCoordinates.push(coord.x, coord.y);
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@@ -600,8 +600,8 @@ ol.interaction.Modify.handleDownEvent_ = function(evt) {
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if (insertVertices.length) {
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if (insertVertices.length) {
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this.willModifyFeatures_(evt);
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this.willModifyFeatures_(evt);
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}
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}
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for (i = insertVertices.length - 1; i >= 0; --i) {
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for (var j = insertVertices.length - 1; j >= 0; --j) {
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this.insertVertex_.apply(this, insertVertices[i]);
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this.insertVertex_.apply(this, insertVertices[j]);
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}
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}
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}
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}
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return !!this.vertexFeature_;
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return !!this.vertexFeature_;
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