no longer rely on the transitionend event, unwanted flashes are avoid using a timer
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@@ -138,6 +138,14 @@ OpenLayers.Layer.Grid = OpenLayers.Class(OpenLayers.Layer.HTTPRequest, {
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*/
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backBufferLonLat: null,
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/**
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* Property; backBufferTimerId
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* {Number} The id of the back buffer timer. This timer is used to
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* delay the removal of the back buffer, thereby preventing
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* flash effects caused by tile animation.
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*/
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backBufferTimerId: null,
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/**
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* Register a listener for a particular event with the following syntax:
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* (code)
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@@ -190,6 +198,10 @@ OpenLayers.Layer.Grid = OpenLayers.Class(OpenLayers.Layer.HTTPRequest, {
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window.clearTimeout(this.timerId);
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this.timerId = null;
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}
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if(this.backBufferTimerId !== null) {
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window.clearTimeout(this.backBufferTimerId);
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this.backBufferTimerId = null;
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}
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},
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/**
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@@ -197,9 +209,8 @@ OpenLayers.Layer.Grid = OpenLayers.Class(OpenLayers.Layer.HTTPRequest, {
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* Deconstruct the layer and clear the grid.
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*/
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destroy: function() {
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this.removeBackBuffer();
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this.clearGrid();
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// clearGrid should remove any back buffer from the layer,
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// so no need to call removeBackBuffer here
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this.grid = null;
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this.tileSize = null;
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@@ -530,6 +541,17 @@ OpenLayers.Layer.Grid = OpenLayers.Class(OpenLayers.Layer.HTTPRequest, {
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}
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},
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/**
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* Method: scheduleBackBufferRemoval
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*/
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scheduleBackBufferRemoval: function() {
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if(this.backBufferTimerId !== null) {
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window.clearTimeout(this.backBufferTimerId);
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}
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this.backBufferTimerId = window.setTimeout(
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OpenLayers.Function.bind(this.removeBackBuffer, this), 800);
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},
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/**
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* Method: moveByPx
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* Move the layer based on pixel vector.
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@@ -930,8 +952,12 @@ OpenLayers.Layer.Grid = OpenLayers.Class(OpenLayers.Layer.HTTPRequest, {
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//if that was the last tile, then trigger a 'loadend' on the layer
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if (this.numLoadingTiles == 0) {
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this.events.triggerEvent("loadend");
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this.removeBackBuffer();
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}
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if(this.backBuffer) {
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// the removal of the back buffer is delayed to prevent flash
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// effects due to the animation of tile displaying
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this.scheduleBackBufferRemoval();
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}
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}
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};
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tile.events.register("loadend", this, tile.onLoadEnd);
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tile.events.register("unload", this, tile.onLoadEnd);
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