Merge pull request #9131 from fredj/opacity_cmp

Don't use strict comparison with style.opacity
This commit is contained in:
Frédéric Junod
2019-01-23 08:32:11 +01:00
committed by GitHub
8 changed files with 9 additions and 9 deletions
+1 -1
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@@ -91,7 +91,7 @@ class BaseLayer extends BaseObject {
layer: this, layer: this,
managed: true managed: true
}); });
state.opacity = clamp(this.getOpacity(), 0, 1); state.opacity = clamp(Math.round(this.getOpacity() * 100) / 100, 0, 1);
state.sourceState = this.getSourceState(); state.sourceState = this.getSourceState();
state.visible = this.getVisible(); state.visible = this.getVisible();
state.extent = this.getExtent(); state.extent = this.getExtent();
+1 -1
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@@ -35,7 +35,7 @@ import SourceState from '../source/State.js';
/** /**
* @typedef {Object} State * @typedef {Object} State
* @property {import("./Base.js").default} layer * @property {import("./Base.js").default} layer
* @property {number} opacity * @property {number} opacity Opacity, the value is rounded to two digits to appear after the decimal point.
* @property {SourceState} sourceState * @property {SourceState} sourceState
* @property {boolean} visible * @property {boolean} visible
* @property {boolean} managed * @property {boolean} managed
+1 -1
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@@ -149,7 +149,7 @@ class CanvasImageLayerRenderer extends CanvasLayerRenderer {
} }
const opacity = layerState.opacity; const opacity = layerState.opacity;
if (opacity !== canvas.style.opacity) { if (opacity !== parseFloat(canvas.style.opacity)) {
canvas.style.opacity = opacity; canvas.style.opacity = opacity;
} }
+1 -1
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@@ -303,7 +303,7 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
} }
const opacity = layerState.opacity; const opacity = layerState.opacity;
if (opacity !== canvas.style.opacity) { if (opacity !== parseFloat(canvas.style.opacity)) {
canvas.style.opacity = opacity; canvas.style.opacity = opacity;
} }
+1 -1
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@@ -180,7 +180,7 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
this.postRender(context, frameState); this.postRender(context, frameState);
const opacity = layerState.opacity; const opacity = layerState.opacity;
if (opacity !== canvas.style.opacity) { if (opacity !== parseFloat(canvas.style.opacity)) {
canvas.style.opacity = opacity; canvas.style.opacity = opacity;
} }
+1 -1
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@@ -508,7 +508,7 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
} }
const opacity = layerState.opacity; const opacity = layerState.opacity;
if (opacity !== canvas.style.opacity) { if (opacity !== parseFloat(canvas.style.opacity)) {
canvas.style.opacity = opacity; canvas.style.opacity = opacity;
} }
+1 -1
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@@ -252,7 +252,7 @@ class WebGLPointsLayerRenderer extends LayerRenderer {
const canvas = this.helper_.getCanvas(); const canvas = this.helper_.getCanvas();
const opacity = layerState.opacity; const opacity = layerState.opacity;
if (opacity !== canvas.style.opacity) { if (opacity !== parseFloat(canvas.style.opacity)) {
canvas.style.opacity = opacity; canvas.style.opacity = opacity;
} }
+2 -2
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@@ -162,14 +162,14 @@ describe('ol.layer.Layer', function() {
}); });
it('returns a layerState from the properties values', function() { it('returns a layerState from the properties values', function() {
layer.setOpacity(0.3); layer.setOpacity(1 / 3);
layer.setVisible(false); layer.setVisible(false);
layer.setMaxResolution(500); layer.setMaxResolution(500);
layer.setMinResolution(0.25); layer.setMinResolution(0.25);
layer.setZIndex(10); layer.setZIndex(10);
expect(layer.getLayerState()).to.eql({ expect(layer.getLayerState()).to.eql({
layer: layer, layer: layer,
opacity: 0.3, opacity: 0.33,
visible: false, visible: false,
managed: true, managed: true,
sourceState: 'ready', sourceState: 'ready',