Removing the build-all target

The ol-all.json and ol.json build configurations differ only in their use of the manage_closure_dependencies Compiler option.  I don't think there is value in running both (there are plenty of other compiler options that we don't exercise in this same way).
This commit is contained in:
Tim Schaub
2014-07-17 21:48:53 -06:00
parent 737e063937
commit e9c6e58663
2 changed files with 3 additions and 75 deletions

View File

@@ -123,14 +123,14 @@ def report_sizes(t):
virtual('default', 'build')
virtual('ci', 'lint', 'jshint', 'build', 'build-all',
'test', 'build/examples/all.combined.js', 'check-examples', 'apidoc')
virtual('ci', 'lint', 'jshint', 'build', 'test',
'build/examples/all.combined.js', 'check-examples', 'apidoc')
virtual('build', 'build/ol.css', 'build/ol.js', 'build/ol-debug.js')
virtual('check', 'lint', 'jshint', 'build/ol-all.js', 'test')
virtual('check', 'lint', 'jshint', 'test')
virtual('todo', 'fixme')
@@ -153,14 +153,6 @@ def build_ol_debug_js(t):
report_sizes(t)
virtual('build-all', 'build/ol-all.js')
@target('build/ol-all.js', SRC, SHADER_SRC, 'buildcfg/ol-all.json')
def build_ol_all_js(t):
t.run('node', 'tasks/build.js', 'buildcfg/ol-all.json', 'build/ol-all.js')
for glsl_src in GLSL_SRC:
def shader_src_helper(glsl_src):
@target(glsl_src.replace('.glsl', 'shader.js'), glsl_src,