Cache array length in ol.Map

This commit is contained in:
Tom Payne
2013-04-20 11:27:55 +02:00
parent 332fd250b4
commit e9b0e2b0e8

View File

@@ -617,8 +617,9 @@ ol.Map.prototype.handleMapBrowserEvent = function(mapBrowserEvent) {
var interactions = this.getInteractions();
var interactionsArray = /** @type {Array.<ol.interaction.Interaction>} */
(interactions.getArray());
var i;
if (this.dispatchEvent(mapBrowserEvent) !== false) {
for (var i = interactionsArray.length - 1; i >= 0; i--) {
for (i = interactionsArray.length - 1; i >= 0; i--) {
var interaction = interactionsArray[i];
interaction.handleMapBrowserEvent(mapBrowserEvent);
if (mapBrowserEvent.defaultPrevented) {
@@ -663,8 +664,8 @@ ol.Map.prototype.handlePostRender = function() {
}
var postRenderFunctions = this.postRenderFunctions_;
var i;
for (i = 0; i < postRenderFunctions.length; ++i) {
var i, ii;
for (i = 0, ii = postRenderFunctions.length; i < ii; ++i) {
postRenderFunctions[i](this, frameState);
}
postRenderFunctions.length = 0;
@@ -796,8 +797,8 @@ ol.Map.prototype.renderFrame_ = function(time) {
var backgroundColor = this.getBackgroundColor();
var viewHints = view.getHints();
var layerStates = {};
var layer;
for (i = 0; i < layersArray.length; ++i) {
var ii, layer;
for (i = 0, ii = layersArray.length; i < ii; ++i) {
layer = layersArray[i];
layerStates[goog.getUid(layer)] = layer.getLayerState();
}
@@ -828,7 +829,7 @@ ol.Map.prototype.renderFrame_ = function(time) {
var preRenderFunctions = this.preRenderFunctions_;
var n = 0, preRenderFunction;
for (i = 0; i < preRenderFunctions.length; ++i) {
for (i = 0, ii = preRenderFunctions.length; i < ii; ++i) {
preRenderFunction = preRenderFunctions[i];
if (preRenderFunction(this, frameState)) {
preRenderFunctions[n++] = preRenderFunction;
@@ -1003,8 +1004,9 @@ ol.Map.createOptionsInternal = function(options) {
rendererHints = ol.DEFAULT_RENDERER_HINTS;
}
var n = rendererHints.length;
var i, rendererHint;
for (i = 0; i < rendererHints.length; ++i) {
for (i = 0; i < n; ++i) {
rendererHint = rendererHints[i];
if (rendererHint == ol.RendererHint.CANVAS) {
if (ol.ENABLE_CANVAS && ol.renderer.canvas.SUPPORTED) {