Better variables scoping
This commit is contained in:
+3
-4
@@ -519,21 +519,20 @@ Graticule.prototype.getInterval_ = function(resolution) {
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const centerLon = this.projectionCenterLonLat_[0];
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const centerLon = this.projectionCenterLonLat_[0];
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const centerLat = this.projectionCenterLonLat_[1];
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const centerLat = this.projectionCenterLonLat_[1];
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let interval = -1;
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let interval = -1;
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let i, ii, delta, dist;
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const target = Math.pow(this.targetSize_ * resolution, 2);
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const target = Math.pow(this.targetSize_ * resolution, 2);
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/** @type {Array.<number>} **/
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/** @type {Array.<number>} **/
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const p1 = [];
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const p1 = [];
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/** @type {Array.<number>} **/
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/** @type {Array.<number>} **/
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const p2 = [];
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const p2 = [];
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for (i = 0, ii = INTERVALS.length; i < ii; ++i) {
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for (let i = 0, ii = INTERVALS.length; i < ii; ++i) {
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delta = INTERVALS[i] / 2;
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const delta = INTERVALS[i] / 2;
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p1[0] = centerLon - delta;
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p1[0] = centerLon - delta;
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p1[1] = centerLat - delta;
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p1[1] = centerLat - delta;
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p2[0] = centerLon + delta;
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p2[0] = centerLon + delta;
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p2[1] = centerLat + delta;
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p2[1] = centerLat + delta;
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this.fromLonLatTransform_(p1, p1);
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this.fromLonLatTransform_(p1, p1);
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this.fromLonLatTransform_(p2, p2);
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this.fromLonLatTransform_(p2, p2);
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dist = Math.pow(p2[0] - p1[0], 2) + Math.pow(p2[1] - p1[1], 2);
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const dist = Math.pow(p2[0] - p1[0], 2) + Math.pow(p2[1] - p1[1], 2);
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if (dist <= target) {
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if (dist <= target) {
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break;
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break;
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}
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}
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