Removing canvas renderer stub for VectorLayer2
Setting the renderer of the ten-thousand-points example to WebGL should remove the need for this stub. This is basically the same approach we took for all vector examples in master, where we set the renderer to Canvas.
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@@ -1,5 +1,5 @@
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goog.require('ol.Map');
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goog.require('ol.RendererHints');
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goog.require('ol.RendererHint');
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goog.require('ol.View2D');
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goog.require('ol.control.MousePosition');
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goog.require('ol.control.defaults');
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@@ -59,7 +59,7 @@ var map = new ol.Map({
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})
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})
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],
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renderers: ol.RendererHints.createFromQueryData(),
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renderer: ol.RendererHint.WEBGL,
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target: 'map',
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view: new ol.View2D({
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center: [0, 0],
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