Changing extent structure back to single array: [minX, minY, maxX, maxY]
This means we'll have to have a new structure and new methods for 3D envelopes.
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@@ -477,10 +477,10 @@ ol.renderer.canvas.VectorLayer.prototype.renderFrame =
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tilesToRender[key] = tileCoord;
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} else if (idle) {
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tileExtent = tileGrid.getTileCoordExtent(tileCoord);
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tileExtent[0][0] -= tileGutter;
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tileExtent[1][0] += tileGutter;
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tileExtent[0][1] -= tileGutter;
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tileExtent[1][1] += tileGutter;
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tileExtent[0] -= tileGutter;
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tileExtent[2] += tileGutter;
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tileExtent[1] -= tileGutter;
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tileExtent[3] += tileGutter;
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tileHasFeatures = false;
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for (i = 0; i < numTypes; ++i) {
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type = types[i];
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