Webgl points renderer / add a cache for features in the source

This allows quicker access to features as well as their geometries
and properties, reducing the time taken by a rebuildBuffers call.
This commit is contained in:
Olivier Guyot
2019-10-31 10:48:28 +01:00
parent 21f99e01c3
commit e78c14c061
2 changed files with 186 additions and 16 deletions

View File

@@ -7,6 +7,7 @@ import {get as getProjection} from '../../../../../src/ol/proj.js';
import ViewHint from '../../../../../src/ol/ViewHint.js';
import {WebGLWorkerMessageType} from '../../../../../src/ol/renderer/webgl/Layer.js';
import {compose as composeTransform, create as createTransform} from '../../../../../src/ol/transform.js';
import {getUid} from '../../../../../src/ol/util.js';
const baseFrameState = {
viewHints: [],
@@ -388,4 +389,120 @@ describe('ol.renderer.webgl.PointsLayer', function() {
});
});
describe('featureCache_', function() {
let source, layer, features;
function getCache(feature, renderer) {
return renderer.featureCache_[getUid(feature)];
}
beforeEach(function() {
source = new VectorSource();
layer = new VectorLayer({
source
});
features = [
new Feature({
id: 'A',
test: 'abcd',
geometry: new Point([0, 1])
}),
new Feature({
id: 'D',
test: 'efgh',
geometry: new Point([2, 3])
}),
new Feature({
id: 'C',
test: 'ijkl',
geometry: new Point([4, 5])
})
];
});
it('contains no features initially', function() {
const renderer = new WebGLPointsLayerRenderer(layer, {
vertexShader: simpleVertexShader,
fragmentShader: simpleFragmentShader
});
expect(Object.keys(renderer.featureCache_).length).to.be(0);
});
it('contains the features initially present in the source', function() {
source.addFeatures(features);
const renderer = new WebGLPointsLayerRenderer(layer, {
vertexShader: simpleVertexShader,
fragmentShader: simpleFragmentShader
});
expect(Object.keys(renderer.featureCache_).length).to.be(3);
expect(getCache(features[0], renderer).feature).to.be(features[0]);
expect(getCache(features[0], renderer).geometry).to.be(features[0].getGeometry());
expect(getCache(features[0], renderer).properties['test']).to.be(features[0].get('test'));
expect(getCache(features[1], renderer).feature).to.be(features[1]);
expect(getCache(features[1], renderer).geometry).to.be(features[1].getGeometry());
expect(getCache(features[1], renderer).properties['test']).to.be(features[1].get('test'));
expect(getCache(features[2], renderer).feature).to.be(features[2]);
expect(getCache(features[2], renderer).geometry).to.be(features[2].getGeometry());
expect(getCache(features[2], renderer).properties['test']).to.be(features[2].get('test'));
});
it('contains the features added to the source', function() {
const renderer = new WebGLPointsLayerRenderer(layer, {
vertexShader: simpleVertexShader,
fragmentShader: simpleFragmentShader
});
source.addFeature(features[0]);
expect(Object.keys(renderer.featureCache_).length).to.be(1);
source.addFeature(features[1]);
expect(Object.keys(renderer.featureCache_).length).to.be(2);
expect(getCache(features[0], renderer).feature).to.be(features[0]);
expect(getCache(features[0], renderer).geometry).to.be(features[0].getGeometry());
expect(getCache(features[0], renderer).properties['test']).to.be(features[0].get('test'));
expect(getCache(features[1], renderer).feature).to.be(features[1]);
expect(getCache(features[1], renderer).geometry).to.be(features[1].getGeometry());
expect(getCache(features[1], renderer).properties['test']).to.be(features[1].get('test'));
});
it('does not contain the features removed to the source', function() {
const renderer = new WebGLPointsLayerRenderer(layer, {
vertexShader: simpleVertexShader,
fragmentShader: simpleFragmentShader
});
source.addFeatures(features);
expect(Object.keys(renderer.featureCache_).length).to.be(3);
source.removeFeature(features[1]);
expect(Object.keys(renderer.featureCache_).length).to.be(2);
expect(getCache(features[0], renderer).feature).to.be(features[0]);
expect(getCache(features[0], renderer).geometry).to.be(features[0].getGeometry());
expect(getCache(features[0], renderer).properties['test']).to.be(features[0].get('test'));
expect(getCache(features[2], renderer).feature).to.be(features[2]);
expect(getCache(features[2], renderer).geometry).to.be(features[2].getGeometry());
expect(getCache(features[2], renderer).properties['test']).to.be(features[2].get('test'));
});
it('contains up to date properties and geometry', function() {
const renderer = new WebGLPointsLayerRenderer(layer, {
vertexShader: simpleVertexShader,
fragmentShader: simpleFragmentShader
});
source.addFeatures(features);
features[0].set('test', 'updated');
features[0].set('added', true);
features[0].getGeometry().setCoordinates([10, 20]);
expect(Object.keys(renderer.featureCache_).length).to.be(3);
expect(getCache(features[0], renderer).feature).to.be(features[0]);
expect(getCache(features[0], renderer).geometry.getCoordinates()).to.eql([10, 20]);
expect(getCache(features[0], renderer).properties['test']).to.be(features[0].get('test'));
expect(getCache(features[0], renderer).properties['added']).to.be(features[0].get('added'));
});
});
});