Merge pull request #3448 from elemoine/webgl-image-retina
Fix WebGL image layer rendering on retina displays
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@@ -6,6 +6,7 @@ describe('ol.renderer.webgl.ImageLayer', function() {
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var renderer;
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var canvasWidth;
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var canvasHeight;
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var pixelRatio;
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var viewResolution;
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var viewRotation;
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var viewCenter;
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@@ -27,6 +28,7 @@ describe('ol.renderer.webgl.ImageLayer', function() {
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// input params
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canvasWidth = 512;
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canvasHeight = 256;
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pixelRatio = 2;
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viewResolution = 10;
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viewRotation = 0;
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viewCenter = [7680, 3840];
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@@ -44,7 +46,7 @@ describe('ol.renderer.webgl.ImageLayer', function() {
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it('produces a correct matrix', function() {
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renderer.updateProjectionMatrix_(canvasWidth, canvasHeight,
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viewCenter, viewResolution, viewRotation, imageExtent);
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pixelRatio, viewCenter, viewResolution, viewRotation, imageExtent);
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var matrix = renderer.getProjectionMatrix();
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var input;
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@@ -52,27 +54,27 @@ describe('ol.renderer.webgl.ImageLayer', function() {
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input = goog.vec.Vec4.createFromValues(-1, -1, 0, 1);
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goog.vec.Mat4.multVec4(matrix, input, output);
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expect(output[0]).to.eql(-3);
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expect(output[1]).to.eql(-3);
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expect(output[0]).to.eql(-6);
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expect(output[1]).to.eql(-6);
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input = goog.vec.Vec4.createFromValues(1, -1, 0, 1);
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goog.vec.Mat4.multVec4(matrix, input, output);
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expect(output[0]).to.eql(1);
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expect(output[1]).to.eql(-3);
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expect(output[0]).to.eql(2);
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expect(output[1]).to.eql(-6);
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input = goog.vec.Vec4.createFromValues(-1, 1, 0, 1);
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goog.vec.Mat4.multVec4(matrix, input, output);
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expect(output[0]).to.eql(-3);
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expect(output[1]).to.eql(3);
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expect(output[0]).to.eql(-6);
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expect(output[1]).to.eql(6);
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input = goog.vec.Vec4.createFromValues(1, 1, 0, 1);
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goog.vec.Mat4.multVec4(matrix, input, output);
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expect(output[0]).to.eql(1);
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expect(output[1]).to.eql(3);
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expect(output[0]).to.eql(2);
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expect(output[1]).to.eql(6);
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input = goog.vec.Vec4.createFromValues(0, 0, 0, 1);
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goog.vec.Mat4.multVec4(matrix, input, output);
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expect(output[0]).to.eql(-1);
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expect(output[0]).to.eql(-2);
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expect(output[1]).to.eql(0);
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});
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});
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