Give each source file a unique name

This commit is contained in:
Tom Payne
2012-10-25 19:03:04 +02:00
parent af872e25c3
commit e5d39724c9
31 changed files with 0 additions and 0 deletions

View File

@@ -0,0 +1,642 @@
// FIXME clear textureCache
// FIXME defer texture loads until after render when animating
// FIXME generational tile texture garbage collector newFrame/get
// FIXME defer cleanup until post-render
// FIXME check against gl.getParameter(webgl.MAX_TEXTURE_SIZE)
goog.provide('ol.renderer.webgl.Map');
goog.provide('ol.renderer.webgl.map.shader');
goog.require('goog.debug.Logger');
goog.require('goog.dispose');
goog.require('goog.dom');
goog.require('goog.dom.TagName');
goog.require('goog.events');
goog.require('goog.events.Event');
goog.require('goog.events.EventType');
goog.require('goog.functions');
goog.require('goog.style');
goog.require('goog.webgl');
goog.require('ol.layer.Layer');
goog.require('ol.layer.TileLayer');
goog.require('ol.renderer.webgl.FragmentShader');
goog.require('ol.renderer.webgl.TileLayer');
goog.require('ol.renderer.webgl.VertexShader');
goog.require('ol.webgl');
goog.require('ol.webgl.WebGLContextEventType');
/**
* @typedef {{magFilter: number, minFilter: number, texture: WebGLTexture}}
*/
ol.renderer.webgl.TextureCacheEntry;
/**
* @constructor
* @extends {ol.renderer.webgl.FragmentShader}
* @see https://github.com/evanw/glfx.js/blob/master/src/filters/adjust/brightnesscontrast.js
* @see https://github.com/evanw/glfx.js/blob/master/src/filters/adjust/huesaturation.js
*/
ol.renderer.webgl.map.shader.Fragment = function() {
goog.base(this, [
'precision mediump float;',
'',
'uniform float uBrightness;',
'uniform float uContrast;',
'uniform float uHue;',
'uniform float uOpacity;',
'uniform mat4 uMatrix;',
'uniform float uSaturation;',
'uniform sampler2D uTexture;',
'',
'varying vec2 vTexCoord;',
'',
'void main(void) {',
'',
' vec4 texCoord = uMatrix * vec4(vTexCoord, 0., 1.);',
' vec4 color = texture2D(uTexture, texCoord.st);',
'',
' if (uHue != 0.) {',
' float angle = uHue * 3.14159265;',
' float s = sin(angle), c = cos(angle);',
' vec3 weights = (vec3(2. * c, -sqrt(3.) * s - c, sqrt(3.) * s - c)',
' + 1.) / 3.;',
' color.rgb = vec3(',
' dot(color.rgb, weights.xyz),',
' dot(color.rgb, weights.zxy),',
' dot(color.rgb, weights.yzx)',
' );',
' }',
'',
' if (uSaturation != 0.) {',
' float average = (color.r + color.g + color.b) / 3.;',
' if (uSaturation > 0.) {',
' color.rgb += (average - color.rgb)',
' * (1. - 1. / (1. - uSaturation));',
' } else {',
' color.rgb += (average - color.rgb) * -uSaturation;',
' }',
' }',
'',
' color.rgb += uBrightness;',
'',
' if (uContrast != 0.) {',
' if (uContrast > 0.) {',
' color.rgb = (color.rgb - 0.5) / (1. - uContrast) + 0.5;',
' } else {',
' color.rgb = (color.rgb - 0.5) * (1. + uContrast) + 0.5;',
' }',
' }',
'',
' color.a = color.a * uOpacity;',
'',
' gl_FragColor = color;',
'',
'}'
].join('\n'));
};
goog.inherits(
ol.renderer.webgl.map.shader.Fragment, ol.renderer.webgl.FragmentShader);
goog.addSingletonGetter(ol.renderer.webgl.map.shader.Fragment);
/**
* @constructor
* @extends {ol.renderer.webgl.VertexShader}
*/
ol.renderer.webgl.map.shader.Vertex = function() {
goog.base(this, [
'attribute vec2 aPosition;',
'attribute vec2 aTexCoord;',
'',
'varying vec2 vTexCoord;',
'',
'void main(void) {',
' gl_Position = vec4(aPosition, 0., 1.);',
' vTexCoord = aTexCoord;',
'}'
].join('\n'));
};
goog.inherits(
ol.renderer.webgl.map.shader.Vertex, ol.renderer.webgl.VertexShader);
goog.addSingletonGetter(ol.renderer.webgl.map.shader.Vertex);
/**
* @constructor
* @extends {ol.renderer.Map}
* @param {Element} container Container.
* @param {ol.Map} map Map.
*/
ol.renderer.webgl.Map = function(container, map) {
goog.base(this, container, map);
if (goog.DEBUG) {
/**
* @inheritDoc
*/
this.logger = goog.debug.Logger.getLogger(
'ol.renderer.webgl.maprenderer.' + goog.getUid(this));
}
/**
* @private
* @type {Element}
*/
this.canvas_ = goog.dom.createElement(goog.dom.TagName.CANVAS);
this.canvas_.height = container.clientHeight;
this.canvas_.width = container.clientWidth;
this.canvas_.className = 'ol-unselectable';
goog.dom.insertChildAt(container, this.canvas_, 0);
/**
* @private
* @type {ol.Size}
*/
this.canvasSize_ = new ol.Size(container.clientHeight, container.clientWidth);
/**
* @private
* @type {WebGLRenderingContext}
*/
this.gl_ = ol.webgl.getContext(this.canvas_, {
alpha: false,
antialias: true,
depth: false,
preserveDrawingBuffer: false,
stencil: false
});
goog.asserts.assert(!goog.isNull(this.gl_));
goog.events.listen(this.canvas_, ol.webgl.WebGLContextEventType.LOST,
this.handleWebGLContextLost, false, this);
goog.events.listen(this.canvas_, ol.webgl.WebGLContextEventType.RESTORED,
this.handleWebGLContextResourced, false, this);
/**
* @private
* @type {ol.Color}
*/
this.clearColor_ = new ol.Color(1, 1, 1, 1);
/**
* @private
* @type {{aPosition: number,
* aTexCoord: number,
* uBrightness: WebGLUniformLocation,
* uContrast: WebGLUniformLocation,
* uHue: WebGLUniformLocation,
* uMatrix: WebGLUniformLocation,
* uOpacity: WebGLUniformLocation,
* uSaturation: WebGLUniformLocation,
* uTexture: WebGLUniformLocation}|null}
*/
this.locations_ = null;
/**
* @private
* @type {WebGLBuffer}
*/
this.arrayBuffer_ = null;
/**
* @private
* @type {Object.<number, WebGLShader>}
*/
this.shaderCache_ = {};
/**
* @private
* @type {Object.<string, WebGLProgram>}
*/
this.programCache_ = {};
/**
* @private
* @type {Object.<string, ol.renderer.webgl.TextureCacheEntry>}
*/
this.textureCache_ = {};
/**
* @private
* @type {ol.renderer.webgl.FragmentShader}
*/
this.fragmentShader_ = ol.renderer.webgl.map.shader.Fragment.getInstance();
/**
* @private
* @type {ol.renderer.webgl.VertexShader}
*/
this.vertexShader_ = ol.renderer.webgl.map.shader.Vertex.getInstance();
/**
* @private
* @type {Object.<number, null|number>}
*/
this.layerRendererChangeListenKeys_ = {};
this.initializeGL_();
};
goog.inherits(ol.renderer.webgl.Map, ol.renderer.Map);
/**
* @inheritDoc
*/
ol.renderer.webgl.Map.prototype.addLayer = function(layer) {
goog.base(this, 'addLayer', layer);
if (layer.getVisible()) {
this.getMap().render();
}
};
/**
* @param {Image} image Image.
* @param {number} magFilter Mag filter.
* @param {number} minFilter Min filter.
*/
ol.renderer.webgl.Map.prototype.bindImageTexture =
function(image, magFilter, minFilter) {
var gl = this.getGL();
var imageKey = image.src;
var textureCacheEntry = this.textureCache_[imageKey];
if (goog.isDef(textureCacheEntry)) {
gl.bindTexture(goog.webgl.TEXTURE_2D, textureCacheEntry.texture);
if (textureCacheEntry.magFilter != magFilter) {
gl.texParameteri(
goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_MAG_FILTER, magFilter);
textureCacheEntry.magFilter = magFilter;
}
if (textureCacheEntry.minFilter != minFilter) {
gl.texParameteri(
goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_MAG_FILTER, minFilter);
textureCacheEntry.minFilter = minFilter;
}
} else {
var texture = gl.createTexture();
gl.bindTexture(goog.webgl.TEXTURE_2D, texture);
gl.texImage2D(goog.webgl.TEXTURE_2D, 0, goog.webgl.RGBA, goog.webgl.RGBA,
goog.webgl.UNSIGNED_BYTE, image);
gl.texParameteri(
goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_MAG_FILTER, magFilter);
gl.texParameteri(
goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_MIN_FILTER, minFilter);
gl.texParameteri(goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_WRAP_S,
goog.webgl.CLAMP_TO_EDGE);
gl.texParameteri(goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_WRAP_T,
goog.webgl.CLAMP_TO_EDGE);
this.textureCache_[imageKey] = {
texture: texture,
magFilter: magFilter,
minFilter: minFilter
};
}
};
/**
* @inheritDoc
*/
ol.renderer.webgl.Map.prototype.canRotate = goog.functions.TRUE;
/**
* @inheritDoc
*/
ol.renderer.webgl.Map.prototype.createLayerRenderer = function(layer) {
var gl = this.getGL();
if (layer instanceof ol.layer.TileLayer) {
return new ol.renderer.webgl.TileLayer(this, layer);
} else {
goog.asserts.assert(false);
return null;
}
};
/**
* @inheritDoc
*/
ol.renderer.webgl.Map.prototype.disposeInternal = function() {
var gl = this.getGL();
if (!gl.isContextLost()) {
goog.object.forEach(this.programCache_, function(program) {
gl.deleteProgram(program);
});
goog.object.forEach(this.shaderCache_, function(shader) {
gl.deleteShader(shader);
});
goog.object.forEach(this.textureCache_, function(textureCacheEntry) {
gl.deleteTexture(textureCacheEntry.texture);
});
}
goog.base(this, 'disposeInternal');
};
/**
* @return {WebGLRenderingContext} GL.
*/
ol.renderer.webgl.Map.prototype.getGL = function() {
return this.gl_;
};
/**
* @param {ol.renderer.webgl.FragmentShader} fragmentShaderObject
* Fragment shader.
* @param {ol.renderer.webgl.VertexShader} vertexShaderObject Vertex shader.
* @return {WebGLProgram} Program.
*/
ol.renderer.webgl.Map.prototype.getProgram = function(
fragmentShaderObject, vertexShaderObject) {
var programKey =
goog.getUid(fragmentShaderObject) + '/' + goog.getUid(vertexShaderObject);
if (programKey in this.programCache_) {
return this.programCache_[programKey];
} else {
var gl = this.getGL();
var program = gl.createProgram();
gl.attachShader(program, this.getShader(fragmentShaderObject));
gl.attachShader(program, this.getShader(vertexShaderObject));
gl.linkProgram(program);
if (goog.DEBUG) {
if (!gl.getProgramParameter(program, goog.webgl.LINK_STATUS) &&
!gl.isContextLost()) {
this.logger.severe(gl.getProgramInfoLog(program));
goog.asserts.assert(
gl.getProgramParameter(program, goog.webgl.LINK_STATUS));
}
}
this.programCache_[programKey] = program;
return program;
}
};
/**
* @param {ol.renderer.webgl.Shader} shaderObject Shader object.
* @return {WebGLShader} Shader.
*/
ol.renderer.webgl.Map.prototype.getShader = function(shaderObject) {
var shaderKey = goog.getUid(shaderObject);
if (shaderKey in this.shaderCache_) {
return this.shaderCache_[shaderKey];
} else {
var gl = this.getGL();
var shader = gl.createShader(shaderObject.getType());
gl.shaderSource(shader, shaderObject.getSource());
gl.compileShader(shader);
if (goog.DEBUG) {
if (!gl.getShaderParameter(shader, goog.webgl.COMPILE_STATUS) &&
!gl.isContextLost()) {
this.logger.severe(gl.getShaderInfoLog(shader));
goog.asserts.assert(
gl.getShaderParameter(shader, goog.webgl.COMPILE_STATUS));
}
}
this.shaderCache_[shaderKey] = shader;
return shader;
}
};
/**
* @inheritDoc
*/
ol.renderer.webgl.Map.prototype.handleBackgroundColorChanged = function() {
var backgroundColor = this.getMap().getBackgroundColor();
this.clearColor_ = new ol.Color(
backgroundColor.r / 255,
backgroundColor.g / 255,
backgroundColor.b / 255,
backgroundColor.a / 255);
this.getMap().render();
};
/**
* @inheritDoc
*/
ol.renderer.webgl.Map.prototype.handleCenterChanged = function() {
goog.base(this, 'handleCenterChanged');
this.getMap().render();
};
/**
* @param {goog.events.Event} event Event.
* @protected
*/
ol.renderer.webgl.Map.prototype.handleLayerRendererChange = function(event) {
this.getMap().render();
};
/**
* @inheritDoc
*/
ol.renderer.webgl.Map.prototype.handleResolutionChanged = function() {
goog.base(this, 'handleResolutionChanged');
this.getMap().render();
};
/**
* @inheritDoc
*/
ol.renderer.webgl.Map.prototype.handleRotationChanged = function() {
goog.base(this, 'handleRotationChanged');
this.getMap().render();
};
/**
* @inheritDoc
*/
ol.renderer.webgl.Map.prototype.handleSizeChanged = function() {
goog.base(this, 'handleSizeChanged');
this.getMap().render();
};
/**
* @param {goog.events.Event} event Event.
* @protected
*/
ol.renderer.webgl.Map.prototype.handleWebGLContextLost = function(event) {
if (goog.DEBUG) {
this.logger.info('WebGLContextLost');
}
event.preventDefault();
this.locations_ = null;
this.arrayBuffer_ = null;
this.shaderCache_ = {};
this.programCache_ = {};
this.textureCache_ = {};
goog.object.forEach(this.layerRenderers, function(layerRenderer) {
layerRenderer.handleWebGLContextLost();
});
};
/**
* @protected
*/
ol.renderer.webgl.Map.prototype.handleWebGLContextResourced = function() {
if (goog.DEBUG) {
this.logger.info('WebGLContextResourced');
}
this.initializeGL_();
this.getMap().render();
};
/**
* @private
*/
ol.renderer.webgl.Map.prototype.initializeGL_ = function() {
var gl = this.gl_;
gl.activeTexture(goog.webgl.TEXTURE0);
gl.blendFunc(goog.webgl.SRC_ALPHA, goog.webgl.ONE_MINUS_SRC_ALPHA);
gl.disable(goog.webgl.CULL_FACE);
gl.disable(goog.webgl.DEPTH_TEST);
gl.disable(goog.webgl.SCISSOR_TEST);
};
/**
* @param {Image} image Image.
* @return {boolean} Is image texture loaded.
*/
ol.renderer.webgl.Map.prototype.isImageTextureLoaded = function(image) {
return image.src in this.textureCache_;
};
/**
* @inheritDoc
*/
ol.renderer.webgl.Map.prototype.removeLayer = function(layer) {
goog.base(this, 'removeLayer', layer);
if (layer.getVisible()) {
this.getMap().render();
}
};
/**
* @inheritDoc
*/
ol.renderer.webgl.Map.prototype.removeLayerRenderer = function(layer) {
var layerRenderer = goog.base(this, 'removeLayerRenderer', layer);
if (!goog.isNull(layerRenderer)) {
var layerKey = goog.getUid(layer);
goog.events.unlistenByKey(this.layerRendererChangeListenKeys_[layerKey]);
delete this.layerRendererChangeListenKeys_[layerKey];
}
return layerRenderer;
};
/**
* @inheritDoc
*/
ol.renderer.webgl.Map.prototype.render = function() {
if (!this.getMap().isDef()) {
return false;
}
var size = /** @type {ol.Size} */ this.getMap().getSize();
if (!this.canvasSize_.equals(size)) {
this.canvas_.width = size.width;
this.canvas_.height = size.height;
this.canvasSize_ = size;
}
var animate = goog.base(this, 'render');
var gl = this.getGL();
gl.bindFramebuffer(goog.webgl.FRAMEBUFFER, null);
gl.clearColor(this.clearColor_.r, this.clearColor_.g, this.clearColor_.b,
this.clearColor_.a);
gl.clear(goog.webgl.COLOR_BUFFER_BIT);
gl.enable(goog.webgl.BLEND);
gl.viewport(0, 0, size.width, size.height);
var program = this.getProgram(this.fragmentShader_, this.vertexShader_);
gl.useProgram(program);
if (goog.isNull(this.locations_)) {
this.locations_ = {
aPosition: gl.getAttribLocation(program, 'aPosition'),
aTexCoord: gl.getAttribLocation(program, 'aTexCoord'),
uBrightness: gl.getUniformLocation(program, 'uBrightness'),
uContrast: gl.getUniformLocation(program, 'uContrast'),
uHue: gl.getUniformLocation(program, 'uHue'),
uMatrix: gl.getUniformLocation(program, 'uMatrix'),
uOpacity: gl.getUniformLocation(program, 'uOpacity'),
uSaturation: gl.getUniformLocation(program, 'uSaturation'),
uTexture: gl.getUniformLocation(program, 'uTexture')
};
}
if (goog.isNull(this.arrayBuffer_)) {
var arrayBuffer = gl.createBuffer();
gl.bindBuffer(goog.webgl.ARRAY_BUFFER, arrayBuffer);
gl.bufferData(goog.webgl.ARRAY_BUFFER, new Float32Array([
-1, -1, 0, 0,
1, -1, 1, 0,
-1, 1, 0, 1,
1, 1, 1, 1
]), goog.webgl.STATIC_DRAW);
this.arrayBuffer_ = arrayBuffer;
} else {
gl.bindBuffer(goog.webgl.ARRAY_BUFFER, this.arrayBuffer_);
}
gl.enableVertexAttribArray(this.locations_.aPosition);
gl.vertexAttribPointer(
this.locations_.aPosition, 2, goog.webgl.FLOAT, false, 16, 0);
gl.enableVertexAttribArray(this.locations_.aTexCoord);
gl.vertexAttribPointer(
this.locations_.aTexCoord, 2, goog.webgl.FLOAT, false, 16, 8);
gl.uniform1i(this.locations_.uTexture, 0);
this.forEachReadyVisibleLayer(function(layer, layerRenderer) {
gl.uniformMatrix4fv(
this.locations_.uMatrix, false, layerRenderer.getMatrix());
gl.uniform1f(this.locations_.uBrightness, layer.getBrightness());
gl.uniform1f(this.locations_.uContrast, layer.getContrast());
gl.uniform1f(this.locations_.uHue, layer.getHue());
gl.uniform1f(this.locations_.uOpacity, layer.getOpacity());
gl.uniform1f(this.locations_.uSaturation, layer.getSaturation());
gl.bindTexture(goog.webgl.TEXTURE_2D, layerRenderer.getTexture());
gl.drawArrays(goog.webgl.TRIANGLE_STRIP, 0, 4);
}, this);
return animate;
};
/**
* @inheritDoc
*/
ol.renderer.webgl.Map.prototype.setLayerRenderer = function(
layer, layerRenderer) {
goog.base(this, 'setLayerRenderer', layer, layerRenderer);
var layerKey = goog.getUid(layer);
this.layerRendererChangeListenKeys_[layerKey] = goog.events.listen(
layerRenderer, goog.events.EventType.CHANGE,
this.handleLayerRendererChange, false, this);
};