make OverviewMap.destroy more robust, r=fredj (closes #2430)
git-svn-id: http://svn.openlayers.org/trunk/openlayers@9957 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
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@@ -143,16 +143,25 @@ OpenLayers.Control.OverviewMap = OpenLayers.Class(OpenLayers.Control, {
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if (!this.mapDiv) { // we've already been destroyed
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return;
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}
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this.handlers.click.destroy();
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this.handlers.drag.destroy();
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if (this.handlers.click) {
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this.handlers.click.destroy();
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}
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if (this.handlers.drag) {
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this.handlers.drag.destroy();
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}
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this.mapDiv.removeChild(this.extentRectangle);
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this.extentRectangle = null;
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this.rectEvents.destroy();
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this.rectEvents = null;
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this.ovmap.destroy();
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this.ovmap = null;
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if (this.rectEvents) {
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this.rectEvents.destroy();
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this.rectEvents = null;
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}
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if (this.ovmap) {
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this.ovmap.destroy();
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this.ovmap = null;
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}
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this.element.removeChild(this.mapDiv);
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this.mapDiv = null;
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@@ -171,7 +180,7 @@ OpenLayers.Control.OverviewMap = OpenLayers.Class(OpenLayers.Control, {
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this.div.removeChild(this.minimizeDiv);
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this.minimizeDiv = null;
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}
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this.map.events.un({
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"moveend": this.update,
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"changebaselayer": this.baseLayerDraw,
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