Avoid creating unnecessary images during rendering
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@@ -94,6 +94,40 @@ ol.renderer.webgl.TileLayer.prototype.disposeInternal = function() {
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};
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/**
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* Create a function that adds loaded tiles to the tile lookup.
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* @param {ol.source.Tile} source Tile source.
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* @param {Object.<number, Object.<string, ol.Tile>>} tiles Lookup of loaded
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* tiles by zoom level.
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* @return {function(number, ol.TileRange):boolean} A function that can be
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* called with a zoom level and a tile range to add loaded tiles to the
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* lookup.
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* @protected
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*/
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ol.renderer.webgl.TileLayer.prototype.createLoadedTileFinder =
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function(source, tiles) {
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var mapRenderer = this.mapRenderer;
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/**
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* @param {number} zoom Zoom level.
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* @param {ol.TileRange} tileRange Tile range.
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* @return {boolean} The tile range is fully loaded.
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*/
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return function(zoom, tileRange) {
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return source.forEachLoadedTile(zoom, tileRange, function(tile) {
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var loaded = mapRenderer.isTileTextureLoaded(tile);
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if (loaded) {
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if (!tiles[zoom]) {
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tiles[zoom] = {};
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}
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tiles[zoom][tile.tileCoord.toString()] = tile;
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}
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return loaded;
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});
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};
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};
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/**
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* @inheritDoc
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*/
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@@ -190,12 +224,8 @@ ol.renderer.webgl.TileLayer.prototype.prepareFrame =
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var tilesToDrawByZ = {};
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tilesToDrawByZ[z] = {};
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var getTileIfLoaded = this.createGetTileIfLoadedFunction(function(tile) {
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return !goog.isNull(tile) && tile.getState() == ol.TileState.LOADED &&
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mapRenderer.isTileTextureLoaded(tile);
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}, tileSource, pixelRatio, projection);
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var findLoadedTiles = goog.bind(tileSource.findLoadedTiles, tileSource,
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tilesToDrawByZ, getTileIfLoaded);
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var findLoadedTiles = this.createLoadedTileFinder(
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tileSource, tilesToDrawByZ);
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var useInterimTilesOnError = tileLayer.getUseInterimTilesOnError();
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var allTilesLoaded = true;
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