Snap Interaction can snap to Point on line segment

Fixes #13440
This commit is contained in:
pala
2022-03-04 14:55:38 +01:00
parent 8b5b5db00f
commit e47bd0bb93
+97 -102
View File
@@ -12,9 +12,7 @@ import {boundingExtent, createEmpty} from '../extent.js';
import { import {
closestOnCircle, closestOnCircle,
closestOnSegment, closestOnSegment,
distance as coordinateDistance, squaredDistance,
squaredDistance as squaredCoordinateDistance,
squaredDistanceToSegment,
} from '../coordinate.js'; } from '../coordinate.js';
import {fromCircle} from '../geom/Polygon.js'; import {fromCircle} from '../geom/Polygon.js';
import { import {
@@ -68,7 +66,11 @@ function getFeatureFromEvent(evt) {
} }
} }
const tempSegment = []; const NOT_SNAPPED = {
snapped: false,
vertex: null,
vertexPixel: null,
};
/** /**
* @classdesc * @classdesc
@@ -424,113 +426,109 @@ class Snap extends PointerInteraction {
]); ]);
const box = boundingExtent([lowerLeft, upperRight]); const box = boundingExtent([lowerLeft, upperRight]);
let segments = this.rBush_.getInExtent(box); const segments = this.rBush_.getInExtent(box);
// If snapping on vertices only, don't consider circles const segmentsLength = segments.length;
if (this.vertex_ && !this.edge_) { if (segmentsLength === 0) {
segments = segments.filter(function (segment) { return NOT_SNAPPED;
return segment.feature.getGeometry().getType() !== GeometryType.CIRCLE;
});
}
let snapped = false;
let vertex = null;
let vertexPixel = null;
if (segments.length === 0) {
return {
snapped: snapped,
vertex: vertex,
vertexPixel: vertexPixel,
};
} }
const projection = map.getView().getProjection(); const projection = map.getView().getProjection();
const projectedCoordinate = fromUserCoordinate(pixelCoordinate, projection); const projectedCoordinate = fromUserCoordinate(pixelCoordinate, projection);
let closestSegmentData; let closestVertex;
let minSquaredDistance = Infinity; let minSquaredDistance = Infinity;
for (let i = 0; i < segments.length; ++i) {
const segmentData = segments[i]; const squaredPixelTolerance = this.pixelTolerance_ * this.pixelTolerance_;
tempSegment[0] = fromUserCoordinate(segmentData.segment[0], projection); const getResult = () => {
tempSegment[1] = fromUserCoordinate(segmentData.segment[1], projection); if (closestVertex) {
const delta = squaredDistanceToSegment(projectedCoordinate, tempSegment); const vertexPixel = map.getPixelFromCoordinate(closestVertex);
if (delta < minSquaredDistance) { const squaredPixelDistance = squaredDistance(pixel, vertexPixel);
closestSegmentData = segmentData; if (squaredPixelDistance <= squaredPixelTolerance) {
minSquaredDistance = delta; return {
snapped: true,
vertex: closestVertex,
vertexPixel: [
Math.round(vertexPixel[0]),
Math.round(vertexPixel[1]),
],
};
}
}
return NOT_SNAPPED;
};
if (this.vertex_) {
for (let i = 0; i < segmentsLength; ++i) {
const segmentData = segments[i];
if (
segmentData.feature.getGeometry().getType() !== GeometryType.CIRCLE
) {
segmentData.segment.forEach((vertex) => {
const tempVertexCoord = fromUserCoordinate(vertex, projection);
const delta = squaredDistance(projectedCoordinate, tempVertexCoord);
if (delta < minSquaredDistance) {
closestVertex = vertex;
minSquaredDistance = delta;
}
});
}
}
const result = getResult();
if (result.snapped) {
return result;
} }
} }
const closestSegment = closestSegmentData.segment;
if (this.vertex_ && !this.edge_) { if (this.edge_) {
const pixel1 = map.getPixelFromCoordinate(closestSegment[0]); const tempSegment = [];
const pixel2 = map.getPixelFromCoordinate(closestSegment[1]); for (let i = 0; i < segmentsLength; ++i) {
const squaredDist1 = squaredCoordinateDistance(pixel, pixel1); let vertex = null;
const squaredDist2 = squaredCoordinateDistance(pixel, pixel2); const segmentData = segments[i];
const dist = Math.sqrt(Math.min(squaredDist1, squaredDist2)); if (
if (dist <= this.pixelTolerance_) { segmentData.feature.getGeometry().getType() === GeometryType.CIRCLE
snapped = true; ) {
vertex = let circleGeometry = segmentData.feature.getGeometry();
squaredDist1 > squaredDist2 ? closestSegment[1] : closestSegment[0]; const userProjection = getUserProjection();
vertexPixel = map.getPixelFromCoordinate(vertex); if (userProjection) {
} circleGeometry = circleGeometry
} else if (this.edge_) { .clone()
const isCircle = .transform(userProjection, projection);
closestSegmentData.feature.getGeometry().getType() === }
GeometryType.CIRCLE; vertex = toUserCoordinate(
if (isCircle) { closestOnCircle(
let circleGeometry = closestSegmentData.feature.getGeometry(); projectedCoordinate,
const userProjection = getUserProjection(); /** @type {import("../geom/Circle.js").default} */ (
if (userProjection) { circleGeometry
circleGeometry = circleGeometry )
.clone() ),
.transform(userProjection, projection); projection
);
} else {
const [segmentStart, segmentEnd] = segmentData.segment;
// points have only one coordinate
if (segmentEnd) {
tempSegment[0] = fromUserCoordinate(segmentStart, projection);
tempSegment[1] = fromUserCoordinate(segmentEnd, projection);
vertex = closestOnSegment(projectedCoordinate, tempSegment);
}
} }
vertex = toUserCoordinate( if (vertex) {
closestOnCircle( const delta = squaredDistance(projectedCoordinate, vertex);
projectedCoordinate, if (delta < minSquaredDistance) {
/** @type {import("../geom/Circle.js").default} */ (circleGeometry) closestVertex = vertex;
), minSquaredDistance = delta;
projection
);
} else {
tempSegment[0] = fromUserCoordinate(closestSegment[0], projection);
tempSegment[1] = fromUserCoordinate(closestSegment[1], projection);
vertex = toUserCoordinate(
closestOnSegment(projectedCoordinate, tempSegment),
projection
);
}
vertexPixel = map.getPixelFromCoordinate(vertex);
if (coordinateDistance(pixel, vertexPixel) <= this.pixelTolerance_) {
snapped = true;
if (this.vertex_ && !isCircle) {
const pixel1 = map.getPixelFromCoordinate(closestSegment[0]);
const pixel2 = map.getPixelFromCoordinate(closestSegment[1]);
const squaredDist1 = squaredCoordinateDistance(vertexPixel, pixel1);
const squaredDist2 = squaredCoordinateDistance(vertexPixel, pixel2);
const dist = Math.sqrt(Math.min(squaredDist1, squaredDist2));
if (dist <= this.pixelTolerance_) {
vertex =
squaredDist1 > squaredDist2
? closestSegment[1]
: closestSegment[0];
vertexPixel = map.getPixelFromCoordinate(vertex);
} }
} }
} }
const result = getResult();
if (result.snapped) {
return result;
}
} }
if (snapped) { return NOT_SNAPPED;
vertexPixel = [Math.round(vertexPixel[0]), Math.round(vertexPixel[1])];
}
return {
snapped: snapped,
vertex: vertex,
vertexPixel: vertexPixel,
};
} }
/** /**
@@ -629,15 +627,13 @@ class Snap extends PointerInteraction {
* @private * @private
*/ */
writeMultiPointGeometry_(feature, geometry) { writeMultiPointGeometry_(feature, geometry) {
const points = geometry.getCoordinates(); geometry.getCoordinates().forEach((point) => {
for (let i = 0, ii = points.length; i < ii; ++i) {
const coordinates = points[i];
const segmentData = { const segmentData = {
feature: feature, feature: feature,
segment: [coordinates, coordinates], segment: [point],
}; };
this.rBush_.insert(geometry.getExtent(), segmentData); this.rBush_.insert(geometry.getExtent(), segmentData);
} });
} }
/** /**
@@ -669,10 +665,9 @@ class Snap extends PointerInteraction {
* @private * @private
*/ */
writePointGeometry_(feature, geometry) { writePointGeometry_(feature, geometry) {
const coordinates = geometry.getCoordinates();
const segmentData = { const segmentData = {
feature: feature, feature: feature,
segment: [coordinates, coordinates], segment: [geometry.getCoordinates()],
}; };
this.rBush_.insert(geometry.getExtent(), segmentData); this.rBush_.insert(geometry.getExtent(), segmentData);
} }