New SVG2 renderer for increased performance and smaller library size. Not enabled by default. To use, include 'SVG2' in the renderers array of your OpenLayers.Layer.Vector instance. r=crschmidt (closes #2802)
git-svn-id: http://svn.openlayers.org/trunk/openlayers@11616 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
This commit is contained in:
@@ -92,6 +92,10 @@
|
||||
})
|
||||
});
|
||||
|
||||
// allow testing of specific renderers via "?renderer=Canvas", etc
|
||||
var renderer = OpenLayers.Util.getParameters(window.location.href).renderer;
|
||||
renderer = (renderer) ? [renderer] : OpenLayers.Layer.Vector.prototype.renderers;
|
||||
|
||||
// create three vector layers
|
||||
vectors = new OpenLayers.Layer.Vector("Lines", {
|
||||
isBaseLayer: true,
|
||||
@@ -103,7 +107,8 @@
|
||||
styleMap: styles,
|
||||
maxExtent: new OpenLayers.Bounds(
|
||||
1549471.9221, 6403610.94, 1550001.32545, 6404015.8
|
||||
)
|
||||
),
|
||||
renderers: renderer
|
||||
});
|
||||
map.addLayer(vectors);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user